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GlobalShaderCache-PCD3D_SM5.bin missing

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  • replied
    Have you tried disabling the pak compression (so you get all the cooked content in the directory plainly visible to explorer) and checking if the shaders file exists?
    There was another thread recently where the OP had the same issue, I will try to dig it up and see what the solution was.

    HTH

    Leave a comment:


  • replied
    Yeah I meant the package command, sorry if that was confusing. I tried looking at the logfile but I dont understand any of it. I get the error when I try to launch my game. with the .exe file

    Leave a comment:


  • replied
    When and where do you get the error?
    How are you "building" your game, Is it via the "package" command?
    Do you looked at the the log file?

    HTH

    Leave a comment:


  • started a topic GlobalShaderCache-PCD3D_SM5.bin missing

    GlobalShaderCache-PCD3D_SM5.bin missing

    Hey pals,

    wanted to build my game but I constantly get this error. Googled a bit and the only solution I found was renaming my binary file from "UE4Game -Win64Shipping" to just "UE4Game" however the error is still not fixed. Anyone else able to provide insight on what might cause the problem ?

    I tried turning on/off DX11 / 10 OpenGL 3 and 4
    rebuilding my game all over again
    deleting all content and building it all over again just to check if its content related

    Also my machine is (if that matters)
    AMD Phenom II x4 955 BE
    GTX 750
    8GB Ram
    Win 7 latest build
    Visual Studio Community latest build
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