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problem with mesh export results from blender

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    problem with mesh export results from blender

    hello everyone,

    i have a weird problem when i export my meshes from blender.
    when i export them the engine doesnt show every part of the mesh it just looks like it is cut in half.

    if someone can help me fix this problem that would be appreciated.

    hope i spelled all of that right because this isnt my native tongue so sorry if so.



    thanks again,scott

    #2
    don't know if this will help... but the usual suspects...

    are your normals all pointed outwards on your blender mesh...
    when you export do you change the geometries to "face"...
    when you import do you pick "import normals" from the dropdown for the mesh...

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      #3
      yep sounds like you have used mirror which will look fine in blender buy not in the engine
      UT40K:The Chosen - Warhammer 40,000 for UE4
      ut40kgeodav - UE4 Tutorials

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        #4
        thank you all for your help i will wach out for these things

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          #5
          1) Check normals
          2) You can use my fbx export presets
          https://yadi.sk/d/L8YVyAaKrzLVN
          https://yadi.sk/d/g67OZOFZrzLXd
          https://yadi.sk/d/y_t5sYjYrzLYZ
          https://yadi.sk/d/L6ryC5FqrzLZs

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