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Replicate Audio Through Animation Notifications

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    Replicate Audio Through Animation Notifications

    So I'm trying to figure out how to replicate audio in the shooter game and a thought occurred to me.

    Is it even possible to Replicate audio events as they occurs through the Animation notifications?

    Inside the shooter game they trigger the footstep audio at points through out the animation for walking/running.

    Can one either through Blueprint or C++ get when those events happen to trigger the audio on other clients?
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