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Terrible shading errors with baked normal map

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    Terrible shading errors with baked normal map

    Hi,

    I have some issues using baked normal maps. Any tougher gradient gives massive shading errors, no matter what I do. The only solution is to use hard edges with UV splits at higher degrees.

    Baked a simple box, left side has soft edges, right side has hard edges. alt text

    Click image for larger version

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    As you can see it is perfectly fine in Marmoset. (or at least perfectly usable)

    Click image for larger version

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    Any idea what should I do? Is it not possible to bake normal maps in Max anymore?

    Thanks,
    Fisher
    Portfolio

    #2
    My guess is that the mesh in Unreal is not using the smoothing that you rendered the normal map with.

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      #3
      Well, it seems that it is using. Withouth the normal map it has the same smoothed edges as in Max.
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