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help with fatal error when packing for windows

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    help with fatal error when packing for windows

    so every time I pack I am see error codes 3 and 25 and the whole thing about reaching the max 2gb size. which I am not sure what its pointing too other then the who project file. I am unable to break it up into different levels as resolved from other posts, as it is just one interior room.
    also having the a build and cook fail.

    any help would be much appreciated

    here is the critical error report

    end: stack for UAT
    MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.11.11-12.30.58:274][ 0]LogWindows: === Critical error: ===
    MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
    MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: Fatal error: [File:\UnrealEngine-4.7.0-release\Engine\Source\Runtime\Core\Public\Serialization\Archive.h] [Line: 96]
    MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: FMemoryWriter does not support data larger than 2GB. Archive name: Z:/Projects/InHouseProjects/unreal engine 4/leinster_square/UE4/apartment/Content/FirstPersonBP/Maps/apartment.umap.
    MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
    MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
    MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
    MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
    MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: KERNELBASE.dll!UnknownFunction (0x000007fefd7cb3dd) + 0 bytes [UnknownFile:0]
    MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
    MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: UE4Editor-Core.dll!FOutputDeviceWindowsError::Serialize() (0x000007fece7b771d) + 0 bytes [d:\unrealengine-4.7.0-release\engine\source\runtime\core\private\windows\windowsplatformoutputdevices.cpp:95]
    MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
    MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: UE4Editor-Core.dll!FMsg::Logf__VA() (0x000007fece64178f) + 0 bytes [d:\unrealengine-4.7.0-release\engine\source\runtime\core\private\misc\outputdevice.cpp:526]
    MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
    MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: UE4Editor-CoreUObject.dll!FMemoryWriter::Serialize() (0x000007fece1ff17d) + 136 bytes [d:\unrealengine-4.7.0-release\engine\source\runtime\core\public\serialization\archive.h:96]
    MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
    MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: UE4Editor-CoreUObject.dll!FUntypedBulkData::SerializeBulkData() (0x000007fece200f67) + 0 bytes [d:\unrealengine-4.7.0-release\engine\source\runtime\coreuobject\private\serialization\bulkdata.cpp:1017]
    MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
    MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: UE4Editor-CoreUObject.dll!UPackage::SavePackage() (0x000007fece2ddabf) + 0 bytes [d:\unrealengine-4.7.0-release\engine\source\runtime\coreuobject\private\uobject\savepackage.cpp:3455]
    MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
    MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: UE4Editor-UnrealEd.dll!UEditorEngine::SavePackage() (0x000007fec9385711) + 115 bytes [d:\unrealengine-4.7.0-release\engine\source\editor\unrealed\private\editor.cpp:4416]
    MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
    MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: UE4Editor-UnrealEd.dll!UCookCommandlet::SaveCookedPackage() (0x000007fec98f5def) + 110 bytes [d:\unrealengine-4.7.0-release\engine\source\editor\unrealed\private\commandlets\cookcommandlet.cpp:455]
    MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
    MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: UE4Editor-UnrealEd.dll!UCookCommandlet::Cook() (0x000007fec98ab0c9) + 62 bytes [d:\unrealengine-4.7.0-release\engine\source\editor\unrealed\private\commandlets\cookcommandlet.cpp:1344]
    MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
    MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: UE4Editor-UnrealEd.dll!UCookCommandlet::Main() (0x000007fec98d6e68) + 5 bytes [d:\unrealengine-4.7.0-release\engine\source\editor\unrealed\private\commandlets\cookcommandlet.cpp:578]
    MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
    MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: UE4Editor-Cmd.exe!FEngineLoop::PreInit() (0x000000013f29931c) + 102 bytes [d:\unrealengine-4.7.0-release\engine\source\runtime\launch\private\launchengineloop.cpp:1536]
    MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
    MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: UE4Editor-Cmd.exe!GuardedMain() (0x000000013f29041b) + 15 bytes [d:\unrealengine-4.7.0-release\engine\source\runtime\launch\private\launch.cpp:110]
    MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
    MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: UE4Editor-Cmd.exe!GuardedMainWrapper() (0x000000013f29090a) + 5 bytes [d:\unrealengine-4.7.0-release\engine\source\runtime\launch\private\windows\launchwindows.cpp:126]
    MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
    MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: UE4Editor-Cmd.exe!WinMain() (0x000000013f29ee49) + 17 bytes [d:\unrealengine-4.7.0-release\engine\source\runtime\launch\private\windows\launchwindows.cpp:202]
    MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
    MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: UE4Editor-Cmd.exe!__tmainCRTStartup() (0x000000013f29f9b9) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
    MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
    MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: kernel32.dll!UnknownFunction (0x00000000777159cd) + 0 bytes [UnknownFile:0]
    MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
    MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: ntdll.dll!UnknownFunction (0x000000007784b891) + 0 bytes [UnknownFile:0]
    MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
    MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: ntdll.dll!UnknownFunction (0x000000007784b891) + 0 bytes [UnknownFile:0]
    MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
    MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
    MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
    MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
    MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.11.11-12.30.58:278][ 0]LogExit: Executing StaticShutdownAfterError
    MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.11.11-12.30.58:304][ 0]LogWindows: FPlatformMisc::RequestExit(1)
    MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 70.1040097s to run UE4Editor-Cmd.exe, ExitCode=3
    MainFrameActions: Packaging (Windows (64-bit)): Project.Cook: Cook failed. Deleting cooked data.
    MainFrameActions: Packaging (Windows (64-bit)): ErrorReporter.Error: ERROR: AutomationTool error: Cook failed.
    MainFrameActions: Packaging (Windows (64-bit)): BuildCommand.Execute: ERROR: BUILD FAILED
    MainFrameActions: Packaging (Windows (64-bit)): Program.Main: ERROR: AutomationTool terminated with exception:
    MainFrameActions: Packaging (Windows (64-bit)): Program.Main: ERROR: Exception in AutomationScripts.Automation: BUILD FAILED: Failed while running Cook for Z:\Projects\InHouseProjects\unreal engine 4\leinster_square\UE4\apartment\apartment.uproject; see log D:\UE4\UnrealEngine-4.7.0-release\Engine\Progr
    MainFrameActions: Packaging (Windows (64-bit)): ams\AutomationTool\Saved\Logs\Cook.txt
    MainFrameActions: Packaging (Windows (64-bit)): Stacktrace: at Project.Cook(ProjectParams Params) in d:\UE4\UnrealEngine-4.7.0-release\Engine\Source\Programs\AutomationTool\Scripts\CookCommand.Automation.cs:line 171
    MainFrameActions: Packaging (Windows (64-bit)): at BuildCookRun.DoBuildCookRun(ProjectParams Params) in d:\UE4\UnrealEngine-4.7.0-release\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:line 252
    MainFrameActions: Packaging (Windows (64-bit)): at BuildCommand.Execute() in d:\UE4\UnrealEngine-4.7.0-release\Engine\Source\Programs\AutomationTool\BuildCommand.cs:line 37
    MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands) in d:\UE4\UnrealEngine-4.7.0-release\Engine\Source\Programs\AutomationTool\Automation.cs:line 380
    MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.Automation.Process(String[] CommandLine) in d:\UE4\UnrealEngine-4.7.0-release\Engine\Source\Programs\AutomationTool\Automation.cs:line 352
    MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.Program.MainProc(Object Param) in d:\UE4\UnrealEngine-4.7.0-release\Engine\Source\Programs\AutomationTool\Program.cs:line 168
    MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.InternalUtils.RunSingleInstance(MainProc Main, Object Param) in d:\UE4\UnrealEngine-4.7.0-release\Engine\Source\Programs\AutomationTool\Utils.cs:line 705
    MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.Program.Main() in d:\UE4\UnrealEngine-4.7.0-release\Engine\Source\Programs\AutomationTool\Program.cs:line 115
    MainFrameActions: Packaging (Windows (64-bit)): Program.Main: ERROR: BUILD FAILED: Failed while running Cook for Z:\Projects\InHouseProjects\unreal engine 4\leinster_square\UE4\apartment\apartment.uproject; see log D:\UE4\UnrealEngine-4.7.0-release\Engine\Programs\AutomationTool\Saved\Logs\Cook.txt
    MainFrameActions: Packaging (Windows (64-bit)): ProcessManager.KillAll: Trying to kill 0 spawned processes.
    MainFrameActions: Packaging (Windows (64-bit)): Program.Main: AutomationTool exiting with ExitCode=25
    MainFrameActions: Packaging (Windows (64-bit)): Domain_ProcessExit
    MainFrameActions: Packaging (Windows (64-bit)): ProcessManager.KillAll: Trying to kill 0 spawned processes.
    MainFrameActions: Packaging (Windows (64-bit)): AutomationToolLauncher exiting with ExitCode=25
    MainFrameActions: Packaging (Windows (64-bit)): copying UAT log files...
    MainFrameActions: Packaging (Windows (64-bit)): RunUAT.bat ERROR: AutomationTool was unable to run successfully.
    MainFrameActions: Packaging (Windows (64-bit)): BUILD FAILED
    LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s)

    #2
    I'm having almost the same error!

    Did you solve it?

    Comment


      #3
      This topic is from 2015 and UE4.7, try to create a new topic and post your build log.

      Comment

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