My game has a boatload of unique items, each of which is organized into a struct which contains both the pure data (name, value, description), a pointer to the blueprint actor representing the item in-game, and some function pointers used to add ItemFunction components to that actor. I'm looking for something which a) lets me spawn/refer to an item in code by a unique index, and b) change my function and blueprint pointers in the editor, so I can simply pop a mesh in, make it into a blueprint, add all the bells and whistles I want, and give the item a reference to its model in my database.
I've been looking at ue's data systems all morning, and I'm really confused by my use case- I'm not importing from excel, so data tables don't seem appropriate, is ObjectLibrary my best bet for curating large numbers of unique items?
I've been looking at ue's data systems all morning, and I'm really confused by my use case- I'm not importing from excel, so data tables don't seem appropriate, is ObjectLibrary my best bet for curating large numbers of unique items?