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Unreal 4.8 Hair Material issues

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    Unreal 4.8 Hair Material issues

    Hi,

    So I set up a character with Fuse and then downloaded the FBX model specifically for Unreal 4, but when I imported the Character the hair alphas don't seem to work.
    Now I followed the steps on your site but when I try to set the Difuse Material to "Masked" an error comes up in Unreal. Also when I opened up the PNG file in Photoshop and looked at the channels there was no Alpha channel there.

    Here's a photo of the problem I'm facing: Please help.

    Click image for larger version

Name:	Face.jpg
Views:	1
Size:	748.5 KB
ID:	1160373Click image for larger version

Name:	Face.jpg
Views:	1
Size:	748.5 KB
ID:	1160373

    #2
    Change it back to default and then you will have to change the blend mode to "masked"

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