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Foliage collision box problem

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    Foliage collision box problem

    Hello, I made a tree from scratch in Blender, I've given it a collision box which works perfect on Unreal Engine when I place the trees 1 by 1, but when I drop them into foliage to mass place them, there's no collision box and the character can run straight through them, does anyone know the solution for this? I assumed they'd automatically keep their hit box when added to the foliage spreader... Thanks!
    Last edited by M1K4L; 08-29-2015, 02:26 PM. Reason: Typo

    #2
    -Is your question about Unity or the UE4?
    -which foliage tool do you use? -> foliage tool, landscape grass node or the procedural spawner?

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      #3
      Oops, keep getting the names muddled up as I've been trying both Unity and Unreal Engine, I've figured the problem out now, I had left the box to enable the collision box unchecked, should have looked for it before posting, thanks anyway!
      Last edited by M1K4L; 08-29-2015, 02:28 PM. Reason: Typo

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