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Material allignemnt problem

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    Material allignemnt problem

    Hi

    Just started using UE4 and i'm still trying to find my around it.
    I can't seem to get the materials on surfaces to align at all. i'm using bsp and i'm pretty sure all the surfaces are seamless, as I heard overlapping surfaces can mess with alignment.
    the size values i'm using are also round, even numbers like 100, 200, 500, 600, 700, 1200, 2200 and so on. what am I missing here? is there any way to automatically snap all the floor surfaces in place just in case they aren't perfectly aligned?
    Appreciate the help

    #2
    Do you have problems with every material, or just some few ones? + make sure to post a picture of your problem
    Normally when you edit the brushes with the bsp edit mode, it should keep the tiling right + it will also align properly -> otherwise you can always change the position of the texture (details panel of the bsp brush -> scale, rotation, alignment,...)

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      #3
      Click image for larger version

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      Here are two examples of the kind of problem i'm having. I've already tried changing the size of the textures and angles and it never lines up. I've seen a lot of people complaining about this issue with this version. not sure if it's the build version or if i'm doing something wrong here
      Attached Files

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        #4
        On your 2nd picture you use several BSP brushes? -> just use one large brush for the floor (not the best fix, but it will work)
        For the other things I will have to do some testing

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          #5
          thought about it, but that section isn't exactly rectangular. plus I have two sections with different textures. can I merge all the brushes into a single one? or maybe shape the brush to different shapes either than rectangular? I'm still not very deep into this engine

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            #6
            well, tried converting the brushes into a single static mesh and it still has the same problem. seems like i'll have to make due with a single large floor brush. I left the wooden part 1 uu on above the tiled floor, which looks nice, gives it like a 1 cm difference in height between floors materials. for now it'll have to work but I've read this is a bug on the current build. the previous build it seemed to be working fine. hopefully they'll fix it with the next build

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