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Wheeled vehicle physics goes bonkers when car gets inverted

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    Wheeled vehicle physics goes bonkers when car gets inverted

    I'm playing with the vehicle code and I'm having some issues. It works for the most part. But when the car rolls over the physics goes nuts. It just starts tumbling wildly in space. The demo vehicle doesn't do that, so I'm assuming there's a setting that needs to be changed to stop this behavior. Ideas?

    #2
    also have this problems

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