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    Terrain Road Splines Not Working

    Hey guys, sorry if this has been asked before but I'm having a bit of a struggle with the splines on the terrain and the documentation seems to be a bit out of date.

    The spline mesh is just a plane that's been subdivided a couple of times

    1. Is there a way to morph the path to the shape of the terrain? I have a very smooth, hilly environment and don't want to change the shape too much but the terrain always conforms to the spline, not the other way round.
    2. Some parts of the spline mesh are under or hovering above the terrain.
    3. When I try and create a junction, the part of the terrain is hovering above the terrain and the junction is coming out from underneath the original spline.

    Thanks in advance for any help!

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    #2
    Originally posted by AndyBaigent3d View Post
    Is there a way to morph the path to the shape of the terrain?
    I don't think this is possible. I have spend a lot of time trying to do this also. You have to edit the terrain to match the spline.

    For me, I abandoned spline paths when creating dirt or road paths. I went with painting the terrain.
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      #3
      UE4 Deserves a road tool.

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        #4
        Originally posted by Maximum-Dev View Post
        UE4 Deserves a road tool.
        Ya, I think so too. It looks like the road tool thingy was removed from the trello board. Or at least I can't find it anymore.

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