Hi there!
I'm going to say sorry in advance in case this is a bit of a noobish question, or if it has been answered before.
I'm moving over from Unity and custom engines, and I just want to know what Unreal can do.
This is for an RTS, and I'm just wondering: What is the largest single map size the Unreal Engine can support, and how many units can it display on screen firing projectiles?
Basically, the dream goal is 10,000 x 10,000 km Map maximum, with potentially 120,000 units on the field, with control of units and camera on a 1.8m (human sized) level, and with said units firing projectiles.
I know, it sounds crazy, which is why I thought I would ask.
It is understandable that the actual numbers will be far smaller, but that's the ideal maximum.
An acceptable drop would be to 1000 x 1000km Map Maximum, with 12,000 units on field, with control of units and camera on a 1.8m level, and with said units firing projectiles.
Can Unreal Engine 4 be used for such large maps, with so many units, all firing projectiles?
Is there any way to add in the functionality?
I'm going to say sorry in advance in case this is a bit of a noobish question, or if it has been answered before.

I'm moving over from Unity and custom engines, and I just want to know what Unreal can do.
This is for an RTS, and I'm just wondering: What is the largest single map size the Unreal Engine can support, and how many units can it display on screen firing projectiles?
Basically, the dream goal is 10,000 x 10,000 km Map maximum, with potentially 120,000 units on the field, with control of units and camera on a 1.8m (human sized) level, and with said units firing projectiles.
I know, it sounds crazy, which is why I thought I would ask.

An acceptable drop would be to 1000 x 1000km Map Maximum, with 12,000 units on field, with control of units and camera on a 1.8m level, and with said units firing projectiles.
Can Unreal Engine 4 be used for such large maps, with so many units, all firing projectiles?
Is there any way to add in the functionality?
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