Hi all!
I think im not good anaugh in english to find something with search engine, so i ask comunity for help.
So i have some LowPoly chest, and i have some details on side like Central ring and Side quad ring. And i want it to simulate physic in game, so when player will push my chest or will open it, my ring will be alive.
So i have few things in mind.
1) Make it skeletal, all mesh, but i really dont know how to add bone to that mesh right, and should i combine that in one?
2) Import rings in unreal like separate mesh, make it simulate physic and count on collision system (like in real world i guess)
3) Leave chest like static and import rings like skeletal/
4) Record animating.
5) Move that in blueprint.
6) Use constrains
Can anyone provide some info to dig? Something like:"Interactive, moving, simulate physics part of static meshes and props itself tutorial for noobs"
Thx all for reading. Hope u undearstend what im saying
I think im not good anaugh in english to find something with search engine, so i ask comunity for help.
So i have some LowPoly chest, and i have some details on side like Central ring and Side quad ring. And i want it to simulate physic in game, so when player will push my chest or will open it, my ring will be alive.
So i have few things in mind.
1) Make it skeletal, all mesh, but i really dont know how to add bone to that mesh right, and should i combine that in one?
2) Import rings in unreal like separate mesh, make it simulate physic and count on collision system (like in real world i guess)
3) Leave chest like static and import rings like skeletal/
4) Record animating.
5) Move that in blueprint.
6) Use constrains
Can anyone provide some info to dig? Something like:"Interactive, moving, simulate physics part of static meshes and props itself tutorial for noobs"
Thx all for reading. Hope u undearstend what im saying
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