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[Resource] World Machine Height Masks Macro for Unreal Engine Landscapes

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    [Resource] World Machine Height Masks Macro for Unreal Engine Landscapes

    Many people have been having problems getting World Machine to export weight-blended masks from World Machine so they look good in Unreal Engine. Well, fret no more, as I give you the Height Mask Macro for World Machine.

    This macro will take 1-8 height field inputs, filter them out from each other, and give you back perfect Unreal Engine masks! It will also give you a remainder mask, perfect for a base layer of grass or dirt!

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    Version History
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    Version 1.0 - Initial Release
    Attached Files

    #2
    Thank you for this handy tool.

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      #3
      Thank you
      || DigitalTRX | C4DGames ||

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        #4
        You are all quite welcome! ^_^

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          #5
          Hi there Kjasi

          I just tried this and it subtracts layers from each other. Saving some time from doing 2 by 2 subtracts. Thank you.

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            #6
            Nice macro look forward to trying it. Thank you kindly! xX

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              #7
              Kia ora

              Thanks so much,.. now learn how to make it turn out what I need to make use of Maximum's awesome landscape asset

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