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Nature Environment in UE4
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zeOrb repliedOriginally posted by ziggah View PostLink is dead
Can I please get a better pic, I can't see anything it says on the picture. And i'm not good enough with bp's to make it on my own. Better yet, can you send me just the mat?
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ziggah repliedOriginally posted by Ulrich.Thümmler View Post1. Use Edit normals to create custom normals for your mesh.
http://wiki.polycount.com/VertexNormal
Originally posted by Ulrich.Thümmler View Post3. Here the basic MatTree():
https://www.dropbox.com/s/mndlu7w6ds...setup_base.jpg
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fighter5347 repliedOriginally posted by Minius View PostGrass implementation, using mainly this forum info: (Minius Post)
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Minius repliedGrass implementation, using mainly this forum info: (Minius Post)
https://forums.unrealengine.com/show...-Videos/page12
Screenshot sample:
And video:
Last edited by Minius; 03-28-2015, 10:05 AM.
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fighter5347 repliedOriginally posted by xuri View PostCurious about the seconds on the timestamp now.
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fighter5347 repliedthe one with the 0 -> search for constant
the subsurface node -> search for scalar parmameter
@ xuri Posted at the same time
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xuri repliedOriginally posted by Schneeder View PostI feel so dumb. But how do you get the two green nodes. Nothing I use to search for them brings them up. Sorry for such a noob question. I tried to answer hub but never got an answer.
Edit:
Shortcut keys are '1' and 's'.
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Schneeder repliedOriginally posted by fighter5347 View PostIn 4.7 this will be the basic material setup (wind and all other effects stay the same)
I feel so dumb. But how do you get the two green nodes. Nothing I use to search for them brings them up. Sorry for such a noob question. I tried to answer hub but never got an answer.
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LWNorman repliedEllo! This thread hasn't been very active in a while, but it has helped me a lot. So I thought I'd drop by and post my results, as I'm looking for a little feedback. Hopefully some of you are still around! :P
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