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Nature Environment in UE4

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  • replied
    hello Ulrich... where can i set AA method to true and use FXAA. thanks

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  • replied
    Originally posted by ziggah View Post
    Link is dead



    Can I please get a better pic, I can't see anything it says on the picture. And i'm not good enough with bp's to make it on my own. Better yet, can you send me just the mat?
    They updated the wiki, here is the new one http://wiki.polycount.com/wiki/VertexNormal

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  • replied
    Originally posted by Ulrich.Thümmler View Post
    1. Use Edit normals to create custom normals for your mesh.
    http://wiki.polycount.com/VertexNormal
    Link is dead

    Originally posted by Ulrich.Thümmler View Post
    Can I please get a better pic, I can't see anything it says on the picture. And i'm not good enough with bp's to make it on my own. Better yet, can you send me just the mat?

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  • replied
    Originally posted by xuri View Post
    Looks cool. The movement of the grass looks a little odd, though?
    I agree. It doesn't look natural to me. It will be better to have a general direction of wind mixed with some chaotic subtle mouvements.

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  • replied
    Thanks. I use subsurface color, and two sided foliage shading model. Grass on light looks somewhat lighter, but not sure about grass vertex normal correctness.
    Now using FXAA (instead of prev TemporalAA):
    Last edited by Minius; 03-28-2015, 10:35 AM.

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  • replied
    Looks cool. The movement of the grass looks a little odd, though?

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  • replied
    Originally posted by Minius View Post
    Grass implementation, using mainly this forum info: (Minius Post)
    Looks pretty good! You used the new foilage shading mode?

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  • replied
    Grass implementation, using mainly this forum info: (Minius Post)
    https://forums.unrealengine.com/show...-Videos/page12

    Screenshot sample:
    Click image for larger version

Name:	forest001.jpg
Views:	1
Size:	414.4 KB
ID:	1071402
    And video:
    Last edited by Minius; 03-28-2015, 10:05 AM.

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  • replied
    Appreciate it guys!

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  • replied
    Originally posted by xuri View Post
    Curious about the seconds on the timestamp now.
    Hehehe, would be cool to see the seconds

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  • replied
    Originally posted by fighter5347 View Post
    @ xuri Posted at the same time
    Curious about the seconds on the timestamp now.

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  • replied
    the one with the 0 -> search for constant
    the subsurface node -> search for scalar parmameter

    @ xuri Posted at the same time

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  • replied
    Originally posted by Schneeder View Post
    I feel so dumb. But how do you get the two green nodes. Nothing I use to search for them brings them up. Sorry for such a noob question. I tried to answer hub but never got an answer.
    One is constant and the other is scalar parameter.

    Edit:

    Shortcut keys are '1' and 's'.

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  • replied
    Originally posted by fighter5347 View Post
    In 4.7 this will be the basic material setup (wind and all other effects stay the same)


    I feel so dumb. But how do you get the two green nodes. Nothing I use to search for them brings them up. Sorry for such a noob question. I tried to answer hub but never got an answer.

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  • replied
    Ello! This thread hasn't been very active in a while, but it has helped me a lot. So I thought I'd drop by and post my results, as I'm looking for a little feedback. Hopefully some of you are still around! :P


    Attached Files

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