Thanks. I use subsurface color, and two sided foliage shading model. Grass on light looks somewhat lighter, but not sure about grass vertex normal correctness.
Now using FXAA (instead of prev TemporalAA):
Can I please get a better pic, I can't see anything it says on the picture. And i'm not good enough with bp's to make it on my own. Better yet, can you send me just the mat?
Can I please get a better pic, I can't see anything it says on the picture. And i'm not good enough with bp's to make it on my own. Better yet, can you send me just the mat?
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