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Nature Environment in UE4

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    Originally posted by fighter5347 View Post
    @ xuri Posted at the same time
    Curious about the seconds on the timestamp now.

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      Originally posted by xuri View Post
      Curious about the seconds on the timestamp now.
      Hehehe, would be cool to see the seconds

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        Appreciate it guys!

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          Grass implementation, using mainly this forum info: (Minius Post)
          https://forums.unrealengine.com/show...-Videos/page12

          Screenshot sample:
          Click image for larger version

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          And video:
          Last edited by Minius; 03-28-2015, 10:05 AM.

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            Originally posted by Minius View Post
            Grass implementation, using mainly this forum info: (Minius Post)
            Looks pretty good! You used the new foilage shading mode?

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              Looks cool. The movement of the grass looks a little odd, though?

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                Thanks. I use subsurface color, and two sided foliage shading model. Grass on light looks somewhat lighter, but not sure about grass vertex normal correctness.
                Now using FXAA (instead of prev TemporalAA):
                Last edited by Minius; 03-28-2015, 10:35 AM.

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                  Originally posted by xuri View Post
                  Looks cool. The movement of the grass looks a little odd, though?
                  I agree. It doesn't look natural to me. It will be better to have a general direction of wind mixed with some chaotic subtle mouvements.

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                    Originally posted by Ulrich.Thümmler View Post
                    1. Use Edit normals to create custom normals for your mesh.
                    http://wiki.polycount.com/VertexNormal
                    Link is dead

                    Originally posted by Ulrich.Thümmler View Post
                    Can I please get a better pic, I can't see anything it says on the picture. And i'm not good enough with bp's to make it on my own. Better yet, can you send me just the mat?

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                      Originally posted by ziggah View Post
                      Link is dead



                      Can I please get a better pic, I can't see anything it says on the picture. And i'm not good enough with bp's to make it on my own. Better yet, can you send me just the mat?
                      They updated the wiki, here is the new one http://wiki.polycount.com/wiki/VertexNormal
                      SuperGrid: Marketplace Page | Feedback Thread | Demo | Website
                      Level design and prototyping for newbies

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                        hello Ulrich... where can i set AA method to true and use FXAA. thanks

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