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Nature Environment in UE4

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  • Originally posted by fighter5347 View Post
    -grass, flowers, bushes -> yes
    -trees -> dont know, havent reached anything in this quality yet
    Yeah I was trying it with trees and it was not much better than the setup I had previously, which was pretty ugly tbh. Hopefully they've improved it quite a bit for release.

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    • Hi guys,

      I'm trying to follow all the good advice of this post but I'm not able to figure out how you all managed to have such details in masked mode. I really get the feeling that my mipmapping is not well set compare to your screenshots...

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      • I think I found out how to sharpen the rendering:



        What I did was switch to FXAA


        Is what I did ok?

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        • Jeah its okay

          can you share some more details on your set up ?
          btw your grass is looking great !

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          • Originally posted by DominicBauer View Post
            Jeah its okay

            can you share some more details on your set up ?
            btw your grass is looking great !
            Now with 4.7 you just have to do it like that:

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            • Originally posted by DominicBauer View Post
              Jeah its okay

              can you share some more details on your set up ?
              btw your grass is looking great !
              I will tonight... give me some time for a simple tutorial

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              • Originally posted by DominicBauer View Post
                Jeah its okay

                can you share some more details on your set up ?
                btw your grass is looking great !
                To summarize, I found out very difficult to use grass from Internet. First, you don't have any control of what you got. Second the quality is usually pretty low. The best is to create your own grass. So I used Maya to do so... as it's better than 3dsmax (I started using 3dsmax when it was called 3dstudio but get converted to Maya 7 years ago) to create quickly smoothed shapes from low poly meshes (Just kidding guys )

                Here are my steps:









                Then render to get the color (use photoshop to make it better) and the alpha

                Optimize the wasted space and here you go

                For the animation, I'm using a mix between this material (https://www.youtube.com/watch?v=HhUK_02vSyE) and the SingleGrassWind node. The material exposed in the video is about moving grass in the X and Y axes through a normal map. And I'm adding The SingleGrassWind to get a bit of Z animation.

                Et voilĂ 

                Last edited by Erwan; 02-11-2015, 12:23 AM.

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                • Originally posted by fighter5347 View Post
                  Now with 4.7 you just have to do it like that:

                  Sorry for bringing this up - but do you mind testing if there is any performance win and/or how many shader instructions we safe by 4.7 with the foliage shader? As i can't use the 4.7 on my machine (no add engine option in the launcher).
                  Thank you.

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                  • Yep, I will test it -> could take a while because I'm currently dowloading the latest 4.7 preview

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                    • Originally posted by fighter5347 View Post
                      Yep, I will test it -> could take a while because I'm currently dowloading the latest 4.7 preview
                      Do you know when the 4.7 is supposed to be released?

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                      • Originally posted by Erwan View Post
                        Do you know when the 4.7 is supposed to be released?
                        Unfortunately there is no official release date -> I think in around 1-3 weeks

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                        • Ello! This thread hasn't been very active in a while, but it has helped me a lot. So I thought I'd drop by and post my results, as I'm looking for a little feedback. Hopefully some of you are still around! :P


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                          • Originally posted by fighter5347 View Post
                            In 4.7 this will be the basic material setup (wind and all other effects stay the same)


                            I feel so dumb. But how do you get the two green nodes. Nothing I use to search for them brings them up. Sorry for such a noob question. I tried to answer hub but never got an answer.

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                            • Originally posted by Schneeder View Post
                              I feel so dumb. But how do you get the two green nodes. Nothing I use to search for them brings them up. Sorry for such a noob question. I tried to answer hub but never got an answer.
                              One is constant and the other is scalar parameter.

                              Edit:

                              Shortcut keys are '1' and 's'.

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                              • the one with the 0 -> search for constant
                                the subsurface node -> search for scalar parmameter

                                @ xuri Posted at the same time

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