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    #76
    Originally posted by CyberDev View Post
    Veovis Muad'dib are you able to get a reply from Epic as to weather the bigger 20km area has been tested and has no precision issues that far away from the origin, since you are a mod? Some say its more like 8 same as CE, I'm not sure if it has even been tested at all
    From what I tested (not much) it at least doesn't have problems with animations.
    https://github.com/iniside/ActionRPGGame - Action RPG Starter kit. Work in Progress. You can use it in whatever way you wish.

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      #77
      How difficult would it be to add vehicles functionality?

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        #78
        +1 for vehicles!

        I know WoW has ground mounts and flying mounts, also goblin race has cars
        I believe the vehicle templates are multiplayer ready you just have to go about implementing proper networked pawn possessing, if you do think about this use the advanced vehicle and not the normal sedan one though! Then possibly proceed onto using a good blueprint flying template to get the flying mounts too
        But we understand you're busy, hopefully all will come in time
        Last edited by CyberDev; 12-14-2014, 05:31 PM.

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          #79
          Nice man i just want to know how you did the MySQL part of it. Like i have a launcher too but how do you do the stats and login system? If you dont mind can you PM me?

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            #80
            Just wanted to say this looks amazing. The first Angry Birds of the UE store. Do you also offer access to it already / sell it on your website? Will this be updated once we bought it?

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              #81
              Originally posted by veiovis View Post
              Just wanted to say this looks amazing. The first Angry Birds of the UE store. Do you also offer access to it already / sell it on your website? Will this be updated once we bought it?
              Curious about this as well.

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                #82
                can you test it for projectil shooter game how would it performe cuz wow stlye is low req and when shooting starts and ther are like zilion bulets flying

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                  #83
                  Hey CodeSpartan,
                  It was me who visit your demo server with Blackmambas Looks like you are open for MMO engine suggestions . I'm using Badumna over a year now it comes with Unity and C++ step by step samples and is now open source , meaning unlimited CCU's per server. If you know how to compile the c++ files here is the link to github https://bitbucket.org/badumna/badumna/overview
                  And I don't know what kind of server /'s you are using for your hosting but I have mine hosted with server4you.com good performance / unlimited traffic / and very cheap. Hope maybe it helps.
                  Last edited by Truefx001; 12-22-2014, 03:32 AM.

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                    #84
                    Inventory and loot

                    Hi. I've been busy adding the inventory and loot system. I planned to add it after the release originally but a lot of people were asking for this feature (and it was fun to make ). So here it is:

                    Inventory and loot:

                    - characters and NPCs can be looted. They have a drop table with items and chance of drop
                    - stackable items
                    - mouseover on an item brings a popup with item name and description
                    - draggable inventory and container windows
                    - items can be destroyed by dragging them to the scenery. This brings up a popup asking if you want to destroy an item.
                    - pickup/place sounds that can be unique per item

                    Other changes:

                    - improved clicking on dead characters: it now uses mesh for tracing instead of capsule which allows for precise trace
                    - a AddLineBreak blueprint node is added to easily add line breaks to strings

                    Demo server changes:

                    - Bandits can now drop loot!
                    - increased mav mesh so that bandits will chase you longer and won't get stuck in nearby houses

                    Click image for larger version

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                    Just wanted to say this looks amazing. The first Angry Birds of the UE store. Do you also offer access to it already / sell it on your website? Will this be updated once we bought it?
                    Thanks. Regarding the release date - I don't like to make estimates, but I plan to send the build and the docs to a few betatesters very soon. If everything is ok, I will submit the kit to Marketplace and immediately make it available for purchase on sellfy while it's under review by the Marketplace team.

                    How difficult would it be to add vehicles functionality?
                    It should be very similar to adding vehicles for a single player game, I believe there was an official tutorial about that released recently.

                    can you test it for projectil shooter game how would it performe cuz wow stlye is low req and when shooting starts and ther are like zilion bulets flying
                    I want to concentrate on a classic MMO genre right now and give it the polish it deserves, before thinking about branching out to other subgenres of MMO. You can test it yourself though, for games with projectiles, for non-target mmos, etc.
                    MMO Starter Kit
                    Dialogue Plugin
                    Voxel Plugin
                    Character Customization: Female

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                      #85
                      Every thing is looking great CodeSpartan, can't wait to see this get released, keep up the good work!!!!!

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                        #86
                        I'm gonna get this as soon as it's available, Great work CodeSpartan!!!

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                          #87
                          Hi CodeSpartan,

                          Really good project, waiting for your marketplace release.
                          I'm readlly intereset in your mysql part.

                          Do you have make somes more tests on game instance or game continent for load them on other server ?

                          thx

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                            #88
                            I love the idea and I'm glad to see someone is working on it, this should hopefully speed up development through all the basics of MMO games and allow creators to focus on the type of MMO game they want to create rather than everyone reinventing the wheel repeatedly(although innovation is good sometimes :3).

                            The only concerns I have are:
                            pliability - How easily can this starter kit be manipulated into other MMO forms rather than just the standard WoW, Everquest style MMO. E.g - could this become say, an action-combat mmorpg, a moba or an arpg? (from my reading I would assume I could with enough tweaking, change it to fit the needs of any of those other formats.)
                            Access - How much access do we have to the starter kit? is it completely open for us to use on our games? what kinds of caveats are there if any?

                            I'm sure I'll have more questions about the project, but so far from what it looks like I'll definitely be picking this up.
                            [ArcturusProject]

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                              #89
                              this should hopefully speed up development through all the basics of MMO games and allow creators to focus on the type of MMO game they want to create rather than everyone reinventing the wheel repeatedly(although innovation is good sometimes :3).
                              This is exactly the plan. It took me 3 months of fulltime work to get those basics done right (and I already had experience with MMO networking before I started). Even the most innovative MMO concepts that I can think about still have registration/login, storage of persistent character data, chat, launcher/patcher and probably the same style of camera and zoom as in WoW.

                              pliability - How easily can this starter kit be manipulated into other MMO forms rather than just the standard WoW, Everquest style MMO. E.g - could this become say, an action-combat mmorpg, a moba or an arpg? (from my reading I would assume I could with enough tweaking, change it to fit the needs of any of those other formats.)
                              I suppose it can be tweaked into a a different subgenre of MMO rather easily (since it is in blueprints). A MOBA is completely different though, you would have to write matchmaking, launch servers for each match, different camera, new AI for creeps, destructible structures, etc

                              Access - How much access do we have to the starter kit? is it completely open for us to use on our games? what kinds of caveats are there if any?
                              It is completely open and almost everything is in blueprints. You would have to know some C# if you want to modify launcher and chat server since they are separate C# applications.

                              Do you have make somes more tests on game instance or game continent for load them on other server ?
                              Not sure what you mean by this, but I do plan to add dungeon instances and server travel eventually, just can't give an ETA right now.
                              Last edited by CodeSpartan; 01-01-2015, 04:58 AM.
                              MMO Starter Kit
                              Dialogue Plugin
                              Voxel Plugin
                              Character Customization: Female

                              Comment


                                #90
                                Awesome, thanks for the quick and professional response.
                                I can't want to see this project of yours completed, very much interested in purchasing it to help speed up development of my game project.

                                Luckily I do know C++ C# Java Etc. So modifications shouldn't be hard to make the changes I need to the launcher and chat server.

                                Thanks so much for working so hard on this, I'll be keeping an eye on the project so I can see its progress (and so I can buy it the moment it becomes available :P)
                                [ArcturusProject]

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