Originally posted by CyberDev
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MMO Starter Kit
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https://github.com/iniside/ActionRPGGame - Action RPG Starter kit. Work in Progress. You can use it in whatever way you wish.
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+1 for vehicles!
I know WoW has ground mounts and flying mounts, also goblin race has cars
I believe the vehicle templates are multiplayer ready you just have to go about implementing proper networked pawn possessing, if you do think about this use the advanced vehicle and not the normal sedan one though! Then possibly proceed onto using a good blueprint flying template to get the flying mounts too
But we understand you're busy, hopefully all will come in timeLast edited by CyberDev; 12-14-2014, 05:31 PM.
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Hey CodeSpartan,
It was me who visit your demo server with BlackmambasLooks like you are open for MMO engine suggestions . I'm using Badumna over a year now it comes with Unity and C++ step by step samples and is now open source , meaning unlimited CCU's per server. If you know how to compile the c++ files here is the link to github https://bitbucket.org/badumna/badumna/overview
And I don't know what kind of server /'s you are using for your hosting but I have mine hosted with server4you.com good performance / unlimited traffic / and very cheap. Hope maybe it helps.Last edited by Truefx001; 12-22-2014, 03:32 AM.
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Inventory and loot
Hi. I've been busy adding the inventory and loot system. I planned to add it after the release originally but a lot of people were asking for this feature (and it was fun to make). So here it is:
Inventory and loot:
- characters and NPCs can be looted. They have a drop table with items and chance of drop
- stackable items
- mouseover on an item brings a popup with item name and description
- draggable inventory and container windows
- items can be destroyed by dragging them to the scenery. This brings up a popup asking if you want to destroy an item.
- pickup/place sounds that can be unique per item
Other changes:
- improved clicking on dead characters: it now uses mesh for tracing instead of capsule which allows for precise trace
- a AddLineBreak blueprint node is added to easily add line breaks to strings
Demo server changes:
- Bandits can now drop loot!
- increased mav mesh so that bandits will chase you longer and won't get stuck in nearby houses
Just wanted to say this looks amazing. The first Angry Birds of the UE store. Do you also offer access to it already / sell it on your website? Will this be updated once we bought it?Regarding the release date - I don't like to make estimates, but I plan to send the build and the docs to a few betatesters very soon. If everything is ok, I will submit the kit to Marketplace and immediately make it available for purchase on sellfy while it's under review by the Marketplace team.
How difficult would it be to add vehicles functionality?
can you test it for projectil shooter game how would it performe cuz wow stlye is low req and when shooting starts and ther are like zilion bulets flying
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I love the idea and I'm glad to see someone is working on it, this should hopefully speed up development through all the basics of MMO games and allow creators to focus on the type of MMO game they want to create rather than everyone reinventing the wheel repeatedly(although innovation is good sometimes :3).
The only concerns I have are:
pliability - How easily can this starter kit be manipulated into other MMO forms rather than just the standard WoW, Everquest style MMO. E.g - could this become say, an action-combat mmorpg, a moba or an arpg? (from my reading I would assume I could with enough tweaking, change it to fit the needs of any of those other formats.)
Access - How much access do we have to the starter kit? is it completely open for us to use on our games? what kinds of caveats are there if any?
I'm sure I'll have more questions about the project, but so far from what it looks like I'll definitely be picking this up.[ArcturusProject]
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this should hopefully speed up development through all the basics of MMO games and allow creators to focus on the type of MMO game they want to create rather than everyone reinventing the wheel repeatedly(although innovation is good sometimes :3).
pliability - How easily can this starter kit be manipulated into other MMO forms rather than just the standard WoW, Everquest style MMO. E.g - could this become say, an action-combat mmorpg, a moba or an arpg? (from my reading I would assume I could with enough tweaking, change it to fit the needs of any of those other formats.)
Access - How much access do we have to the starter kit? is it completely open for us to use on our games? what kinds of caveats are there if any?
Do you have make somes more tests on game instance or game continent for load them on other server ?Last edited by CodeSpartan; 01-01-2015, 04:58 AM.
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Awesome, thanks for the quick and professional response.
I can't want to see this project of yours completed, very much interested in purchasing it to help speed up development of my game project.
Luckily I do know C++ C# Java Etc. So modifications shouldn't be hard to make the changes I need to the launcher and chat server.
Thanks so much for working so hard on this, I'll be keeping an eye on the project so I can see its progress(and so I can buy it the moment it becomes available :P)
[ArcturusProject]
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