That's awesome Gerrod, thanks for the heads up, have to take a look and compare them. I am working on my terrain at the moment so I want to wrap that up before moving over to the Social System.
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Originally posted by Tarly View PostAny chance a number of us would consider banning together, and as a group asking CS about the group donating the money for CS to buy the advanced Soc System. And asking him to intergrate it into a copy of the kit and document how he did it. For a fee of course.
Just an idea
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Oh Nemo, regarding optimization of the landscape automaterial package, I attempted it several more times, and although I was able to reduce densities of foliage to near zero and get large terrains working with pretty decent framerates, I decided tocut my losses for now and revert back to my nice very large landscape with simple desert texturing based on slope. Again though, I don't really know what I'm doing, so there could be some key optimization options that I wasn't able to make because I either couldn't locate their settings or didn't understand how to adjust them properly. But I've put it on hold for now. Back to the desert for me!
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Originally posted by Piepants View PostOh Nemo, regarding optimization of the landscape automaterial package, I attempted it several more times, and although I was able to reduce densities of foliage to near zero and get large terrains working with pretty decent framerates, I decided tocut my losses for now and revert back to my nice very large landscape with simple desert texturing based on slope. Again though, I don't really know what I'm doing, so there could be some key optimization options that I wasn't able to make because I either couldn't locate their settings or didn't understand how to adjust them properly. But I've put it on hold for now. Back to the desert for me!Working with some terrain right now myself, not quit to the stage of needing trees and grass. Thanks for the heads up.
Nemo
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Originally posted by Arixsus View PostEconomy Suite should be a lot easier to integrate, I think the hardest part of that will be moving the auction house to MySQL, but I haven't really looked at it much since I bought it.
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Originally posted by lubitel View PostI am missing OSX implementation of the Launcher.
Has anyone compiled it sucessfully under OSX?
I would also be interested in chipping in for a Advanced Sosial System integration that allready supports OSX
Are there no one else than me targeting the Mac platform here?
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Originally posted by Darkkitten View PostYeah, loading the item database from Mysql might be the harder part..
You could keep data tables intact, and just right the item ID's/Slots/Amount to the inventory table in MySQL, and when you GetCharacter, you use an array/for each and grab those ID's and pull them from the Data Table to repopulate the inventory.
From there, the Auction House DB should just store item ID's/Amount/Seller/Value etc etc which would create a "Global Auction House". You could break up Auction houses into multiple tables or multiple AH ID's as well and create more localized versions giving each AH its own inventory.Last edited by Arixsus; 04-26-2016, 01:23 PM.Current Project - *shush shush* Ehh.. When its ready?
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Originally posted by lubitel View PostI am missing OSX implementation of the Launcher.
Has anyone compiled it sucessfully under OSX?
I would also be interested in chipping in for a Advanced Sosial System integration that allready supports OSX
Are there no one else than me targeting the Mac platform here?
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Originally posted by Zydronium View PostCurrently a little bit busy with school, but I want to target Mac and Windows for the client and Linux for the server.
VERY COOL
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Originally posted by Darkkitten View PostWell since I don't own ActionRPG, just the MMO Kit, and Economy Suite, I think I might go the route of moving the Item Table to mysql and converting the Inventory system of Economy Suite to work with the MMO Kit.Current Project - *shush shush* Ehh.. When its ready?
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