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  • replied
    Originally posted by Amegaku View Post
    whether it is possible to make a choice blueprints character when you create it? let ModularPlayerCharacterr1 or ModularPlayerCharacter2
    Actually its quite easier.

    simply call SetSekeletal Mesh for all meshes in the modular player character inside a MultiCast event.

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  • replied
    whether it is possible to make a choice blueprints character when you create it? let ModularPlayerCharacterr1 or ModularPlayerCharacter2

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  • replied
    Basically not, was a free 3D Modell I used for one of my classes

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  • replied
    [MENTION=79244]xCPx[/MENTION] Deadpool costume? :P

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  • replied
    Originally posted by Nemodain View Post
    @Blood_Buske

    That looks awesome, I like what you have going there, always good to see what can be done with the kit!

    Nemo
    Should sdee it when it's done, Hopefully one day wed will be as successfull as project genome! just em.. gotta get more help

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  • replied
    [MENTION=40089]Blood_Buske[/MENTION]

    Would you share the Round Minimap? I am trying to get one for days and until now i simply dont get how to make it...


    Would need it for my Taskbar


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  • replied
    @Blood_Buske

    That looks awesome, I like what you have going there, always good to see what can be done with the kit!

    Nemo

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  • replied
    Reading through the thread, this looks to be exactly what I've been hunting for; creating objects / worlds and dialogue I can do, but the nuts and bolts of the underlying systems... no. Hopefully this is as fleshed out as it reads! Regardless, I've found something new to tinker with / obsess over after the children go to bed at night

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  • replied
    Anyone here used a Linux SQL server yet? I'm thinking PostgreSQL for standards compliance.
    (re-reads manual for the heck of it.)

    Why... did I put this... on MS SQL Server two years ago? Man, two years ago me has some explaining to do.
    Okay, MySQL it is.

    Still, any tricks worth noting when spinning up an new linux server for this?
    Last edited by Warcabbit; 06-01-2016, 10:07 AM.

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  • replied
    i think i found a solution for sharing exp. my error was i used "groupmembers-->get-->breakcrossserverplayer" with that solution i get the Player Name and/or char and his variables... but they are only on the Client that was why it didnt work... my new solution is branching "Group->get Display name" with a Loop of casting to getplayercharacter(loop)-->mmoplayercharacter-->Group .if it is equal add expClick image for larger version

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