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  • replied
    How can I have different PvP rules per zone? blueprint node use what

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  • replied
    Hi all,

    Just bought this starter kit and I am very excited to dive in. I have been learning c++ as I go and I have not messed with blueprints much, I hope its not too difficult to get a handle on.

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  • replied
    Originally posted by Rhynedahll View Post
    Has this been resolved?
    Actually I didn't tried anymore.
    My own MMO will be built on 4.10.4.
    For me it's the most stable version and also I did wrote my Cacheserver wrapper for this.
    So for me there will never be a point to switch to 4.12

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  • replied
    Also looking for confirmation on this.

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  • replied
    Originally posted by xCPx View Post
    4.12 also everything fine in editor, but cannot build working dedicated server.
    Has this been resolved?

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  • replied
    I'm having problems adding new ability types. I wanted to expand the abilities to include SpellDamage,SpellHeal, and SkillAbility, so I could control them differently.
    The code I added to ability.h was:
    enum class AbilityType : uint8
    {
    Damage UMETA(DisplayName = "Damage"),
    Heal UMETA(DisplayName = "Heal"),
    BuffHealth UMETA(DisplayName = "BuffHealth"),
    SpellDamage UMETA(DisplayName = "SpellDamage"),
    SpellHeal UMETA(DisplayName = "SpellHeal"),
    Skill UMETA(DisplayName = "Skill")

    };
    (basically, everything after buff health).
    After creating a spell using SpellDamage, I'm getting this error, and icons aren't working:

    LogEnum:Warning: In asset '/Game/MMO/Abilities/MAgicArrow.MagicArrow', there is an enum property of type 'AbilityType' with an invalid value of 'AbilityType::SpellDamage'

    *EDIT*
    Fixed the error with the enum property after a 2nd rebuild (for some reason the first one didn't fix it) but icons are still blank. The existing ones haven't changed, but any new ones I select come out as a white squar.
    Last edited by Dahak; 07-19-2016, 12:42 PM. Reason: Update

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  • replied
    Hello everyone!

    I have the 1.5 version of the kit. VS 2015 Update 2. I have successfully ran it from a 4.11 build.

    Shouldn't I be seeing the uassets in the editor that are in the directory?

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  • replied
    Originally posted by Ben Holme View Post
    Hey everyone!

    This is WE RIDE, a game I've been working on for the past year or so. It's based on the MMO kit, even though it might not look very much like it. I think it's a good example of what you can do with it with some creativity and hard work! I really recommend buying it. Codespartan has been amazing, helping me whenever I got stuck and needed help. Thanks!

    [ATTACH=CONFIG]102197[/ATTACH]

    [ATTACH=CONFIG]102198[/ATTACH]

    [ATTACH=CONFIG]102199[/ATTACH]

    Find out more and play the game:
    http://weridegame.com
    I like ur interface. Very smooth. Gl with this project!
    Last edited by Medvega; 07-15-2016, 08:17 AM.

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  • replied
    Hey everyone!

    This is WE RIDE, a game I've been working on for the past year or so. It's based on the MMO kit, even though it might not look very much like it. I think it's a good example of what you can do with it with some creativity and hard work! I really recommend buying it. Codespartan has been amazing, helping me whenever I got stuck and needed help. Thanks!

    Click image for larger version

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    Click image for larger version

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    Find out more and play the game:
    http://weridegame.com

    Leave a comment:


  • replied
    There's a 4.11 hotfix for the U3 issue. I asked UnrealAlexander nicely...
    Two days later?

    https://forums.unrealengine.com/show...-Fix-Solutions

    So, catch me up.

    MMOSK doesn't work reliably on .12 yet and 1.6 isn't out, right?

    Leave a comment:


  • replied
    I'd love to have this..

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  • replied
    UE 4.12.5 with 1.5 MMOkit

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  • replied
    You did try from updated mmo kit?
    Because there it happens and even the request number hasn't been finished till not

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  • replied
    Originally posted by xCPx View Post
    4.12 also everything fine in editor, but cannot build working dedicated server.
    Maybe it's already fixed too because I just build dedicated server with the 4.12 and it seems very working...

    Leave a comment:


  • replied
    [MENTION=311170]pi666let[/MENTION]:

    sorry, but you are wrong:

    https://github.com/EpicGames/UnrealE...8bb14d30eaa6bc

    this is the fix for it. ( i used it on 4.10.4)

    the problems at 4.11 -> Everything fine in Editor, but cooked exe has memory leaks ( needing 30gb rams and still not running smooth) --> Error related to foliage.

    4.12 also everything fine in editor, but cannot build working dedicated server.

    Leave a comment:

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