Announcement

Collapse
No announcement yet.

MMO Starter Kit

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

    Originally posted by seandennis View Post
    I'm using this kit to use it with the Oculus Rift (I have a DK2) 4.12 doesn't support oculus 1.3 runtime. At the moment I am doing the first level 10km x 10km with level streaming 3km sq blocks for performance. Then I'll have to workout the best way to convert the HUD to 3d widgets. Third person is good for large open worlds so the player doesn't have to teleport around and can use the gamepad.
    That's awesome working with Oculus Rift, keep us updated, wish it didn't make me woozy, I am such a wimp!

    Nemo

    Comment


      OK.. update:

      Trying to get 1.4 kit running on new machine so I then can transfer Folders of stuff (art and such) and Bp's to MMOKit 1.5 running under 4.11

      Could not get kit stuff migrated from one machine's drive to another machine with the kit on it.. (Exported all stuff to folder and copied to new machine desktop.) FAILED!
      Moved 1.4 kit to new machine. tried kit.. Nope... tried changing to 4.11 engine. FAILED!
      Downloaded 4.10 engine. Tried kit.. FAIL! forgot to build 4.10 engine. built 4.10 tried 1.4 kit.... FAILED VA_REST error.
      Built 1.4 kit under 4.10 Tried old 1.4 kit... LAUNCHES.
      HAPPY DANCE.
      After watching Nemodains migration movie... migrated UI art folder! SUCCESS~!!!!
      Migrated main menu.bp , Setting.bp and Gamehud.bp ..FAILED... forgot to rename em from *.copy to *.uasset ...
      Copied 3 files from new 1.5 kit to *.old and copied in new 3 files as *.asset
      Launch u-project in MMOKit 1.5 ... clicked play to see old work displayed in new kit.. FAILED!!
      Some errors when opening those BP's in new kit.. compile button shows red....( please see pic lower in post.)
      Tried compile FAIL
      Got mad, ate ice cream.... Wife came home.. I fixed dinner.. ate.... took wife and dog for drive..

      Next step... take out new 3 files I copied into 1.5 kit.. and try importing them from the export I did a few days ago.. (they were exported to a folder on the desktop of the old machine.) Did not allow .asset files to be Imported. Tried to drag files from the exported folder (That I copied to the new machines desktop.) into the user interface folder in 1.5 MMOKit. FAILS.

      Am I STONED?! Drunk on Ice cream!?

      Darn Blue prints are driving me mad.

      Ideas? Help ?

      PIC show error when I click play.Click image for larger version

Name:	play error.png
Views:	1
Size:	66.3 KB
ID:	1104194
      Last edited by Tarly; 04-10-2016, 04:18 AM. Reason: Clarifying what I am trying to accomplish
      Clifford Brock

      Gamer / Tinkers with MMO Kit
      Game: Claws&Paws

      Comment


        Originally posted by Tarly View Post
        OK.. update:

        Could not get kit stuff migrated from one machine's drive to another machine with the kit on it.. (Exported all stuff to folder and copied to new machine desktop.) FAILED!
        Moved 1.4 kit to new machine. tried kit.. Nope... tried changing to 4.11 engine. FAILED!
        Downloaded 4.10 engine. Tried kit.. FAIL! forgot to build 4.10 engine. built 4.10 tried 1.4 kit.... FAILED VAREST error.
        Built 1.4 kit under 4,10 Tried old 1.4 kit... LAUNCHES.
        HAPPY DANCE.
        After watching Nemodains migration movie... migrated UI art folder! SUCCESS~!!!!
        Migrated main menu.bp , Setting.bp and Gamehud.bp ..FAILED... forgot to rename em from *.copy to *.uasset ...
        Copied 3 files from new kit to *.old and copied in new 3 files as *.asset
        Launch u-project... clicked play to see old work displayed in new kit.. FAILED!!
        Some errors when opening those BP's in new kit.. compile button shows red....
        Tried compile FAIL
        Got mad, ate ice cream.... Wife came home.. I fixed dinner.. ate.... took wife and dog for drive..

        Next step... take out new 3 files I copied in.. and try importing them from the export I did a few days ago..

        Am I STONED?! Drunk on Ice cream!?

        Darn Blue prints are driving me mad.

        Ideas? Help ?
        PIC show error when I click play.[ATTACH=CONFIG]87764[/ATTACH]
        you need 1.5 version. if you have paid for it you should have a download link in your Emails. 1.4 gets those errors and 1.5 has more upgrades like new launcher.

        Comment


          Originally posted by Nemodain View Post
          That's awesome working with Oculus Rift, keep us updated, wish it didn't make me woozy, I am such a wimp!

          Nemo
          Yeah the plan is to plant the player with something attacked to the camera spring arm still testing that. Also here is a pic of the starting map level streamed first 3km x 3km. that pole in the shot is the starting position, the plan is to build a city around it. just blocking and seeing frame rates.

          Click image for larger version

Name:	startingmapblocking.jpg
Views:	1
Size:	356.1 KB
ID:	1104195

          Comment


            Originally posted by seandennis View Post
            you need 1.5 version. if you have paid for it you should have a download link in your Emails. 1.4 gets those errors and 1.5 has more upgrades like new launcher.
            Hey there Sean....

            thank you for the input... I am trying move info from 1.4 running under 4.10 to 1.5 MMOKit running under 4.11. I have not updated to 4.11.1 yet.

            I really appre your thoughts and if you have any other ideas, I am ALL ears
            Last edited by Tarly; 04-10-2016, 04:19 AM.
            Clifford Brock

            Gamer / Tinkers with MMO Kit
            Game: Claws&Paws

            Comment


              Originally posted by Tarly View Post
              Hey there Sean....

              thank you for the input... I am trying move info from 1.4 running under 4.10 to 1.5 MMOKit running under 4.11. I have not updated to 4.11.1 yet.

              I really appre your thoughts and if you have any other ideas, I am ALL ears
              If you have started your game with assets in 1.4 running under 4.10. open up 1.5 in 4.11 and migrate your assets thats all you can do. there is a big difference between 4.10 and 4.11 that you can't just open it up. I've opened 1.5 version with 4.12 the other day so its not much difference between 4.11 and 4.12 at this stage. if your wanting to keep up with latest versions and your not using VR. Download the promoted branch its the one Epics Devs use and its got the latest stuff and is stable.

              Comment


                When Nemodain posted the video of the asset migrate I was stoked. and I got the Art folder migrated.... But... I can't seem to get Blue prints to migrate, nor can I export them in 1.4 then import them into 1.5.
                Nor can I just copy them over.. or drag and drop them from 1.4 into 1.5
                Clifford Brock

                Gamer / Tinkers with MMO Kit
                Game: Claws&Paws

                Comment


                  Originally posted by Tarly View Post
                  When Nemodain posted the video of the asset migrate I was stoked. and I got the Art folder migrated.... But... I can't seem to get Blue prints to migrate, nor can I export them in 1.4 then import them into 1.5.
                  Nor can I just copy them over.. or drag and drop them from 1.4 into 1.5
                  Hang in there, I am setting up another system I have locally to test moving form Computer to Computer, taking bit longer than expected as I need to install so much stuff.

                  Nemo

                  Comment


                    Thanks Nemodain.. that's a ton of work to test that... I appre it.

                    C.
                    Clifford Brock

                    Gamer / Tinkers with MMO Kit
                    Game: Claws&Paws

                    Comment


                      plans whether to add the character creation system?

                      Comment


                        Originally posted by Tarly View Post
                        Thanks Nemodain.. that's a ton of work to test that... I appre it.

                        C.
                        I know right, stupid VS 2015 took me forever to get setup on other system, apparently when you do install of VS Community 2015 it does not install tools by default, so I had to get that done. I just finished building Engine on other system and starting MMO Kit.

                        Basically the goal is to have a complete working copy of everything on the other system, 4.11 Source Engine, compiled and ready to go, MMO Kit basic compiled and ready to go. The you would simple Migrate any new work done to an existing MMO kit on this computer over to the other. Hopefully get it tested tonight.

                        Plus I am building terrain on main system using World Compostion and importing terrain broken into levels(section) Currently doing a 8km x 8km map with 4033 height-maps for each. Punishing my system so hard with all these huge textures. It's basically a 2 x 2 grid. Here is a screeny.

                        Click image for larger version

Name:	terrainSplit.jpg
Views:	1
Size:	402.1 KB
ID:	1104266

                        And yes I said 4033 not 4096, when importing height-maps into levels of world composer you need to use special UE4 dimensions, here is a link to post about it if anyone else is doing terrain. Overall size (vertices)
                        Scroll to bottom look for post from developer.

                        Nemo

                        P.S. I need to use smaller height-maps, generally they can be smaller, just want to test what I can push on my system.
                        Last edited by Nemodain; 04-10-2016, 09:05 PM.

                        Comment


                          Originally posted by Amegaku View Post
                          plans whether to add the character creation system?
                          I played around with importing the basic one that is free and realized it need tons of work to get where I wanted it, so I have abandoned using it and purchased one from the asset store.

                          Character Customizer System

                          This thing has no models you have to build it from the ground up, but he has a video tutorial that goes step by step that is awesome. I am putting Mixamo models into 3ds Max right now and adding morph animations, then I have to export them back out into the character customizer, which in turn will be my in game models that have tons of features to fine tune, plus you can make NPCs with it. I'll throw up a video or 2 of what I am doing, just have to remember it's a paid asset.

                          Nemo

                          Comment


                            I found that Vs2015 busted my chops.... You nad that nice guy helped me get Vs2015 up and running... I added all check marks in VS install and the kit works with it. LOL

                            I found that trying to export or Migrate from one machine to another was a head ache. So, I moved my 1.4 kit and 4.10 to my faster machine. Compiled 4.10, built the 1.4 kit and tried Export/import from 1.4 to 1.5. Failed. I then tried migrating from 1.4 to 1.5 (on the same machine and I got my UI art folder migrated, but.. the BPs I have worked so hard on in 1.4 don't migrate.. or export/import. Or drag and drop.

                            Desperately seeking Suz... er, advice, tuts, words of wisdom.

                            HOLY BAT DROPPINGS!

                            I went back and redid the migrate from 1.4 to 1,5 for the BP's and it Asked this time If I wanted to ovcer write and I didn't get that before..
                            when I fire up 1.5 now and click play... my stuff is there.


                            Guys... thank you all for the help.
                            Last edited by Tarly; 04-10-2016, 09:28 PM. Reason: HOLY BAT DROPPINGS!
                            Clifford Brock

                            Gamer / Tinkers with MMO Kit
                            Game: Claws&Paws

                            Comment


                              Sometimes you have to stay at it to finally get R done, but it sure can drive you crazy. Good feeling though when you finally fix it up.

                              Comment


                                LOL... yup..

                                All the versions of the kit I have had to rebuild the work I have done.. This is the first Migrate I did....

                                Click image for larger version

Name:	Small Snoopy.gif
Views:	1
Size:	8.7 KB
ID:	1104269
                                Last edited by Tarly; 04-10-2016, 11:38 PM. Reason: typo
                                Clifford Brock

                                Gamer / Tinkers with MMO Kit
                                Game: Claws&Paws

                                Comment

                                Working...
                                X