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    Hi all, new user here with a question!

    I've made a good amount of progress with the Kit, was able to get everything running real nice with the base maps. Satisfied with that, I migrated all my existing maps and assets, and renamed everything according to the Unreal flow (with a little help from Nemodain's videos, thanks!). Everything builds fine, but when I try to play it in the editor, my character instantly dies (200 HP -> 0) and doesn't get cleaned up or respawned (I can actually move the character around in its dead state, but I can't use any abilities).

    I created a new character, set its ID to 0 in the database, but still the same behavior. I'm wondering if anyone has experienced this, or has any ideas? I've gone through the Output Log with a fine toothed comb, but I'm not seeing anything that would indicate what's causing this.

    Comment


      Build for 4.11

      1.5 Release notes

      The new version is up on the demo server and available for purchase at Sellfy! It took a bit longer than I expected, thanks for your patience Build notes:

      Ported to Unreal Engine 4.11

      You will need the new release of UE4 from GitHub to work with the updated kit.

      New Launcher/Autoupdater

      The launcher and update system has been rewritten from scratch to ensure the easiest workflow for the developer. Now it just takes a couple of clicks to release a new build. There are no more "patches" that you had to keep track of and you don't need to keep old builds of the game on your disk anymore. It also uses http to download now.

      The documentation for the new launcher can be found here.



      Deleting Characters

      This feature has been missing from main menu for a long time now, so now it's in.



      Aggressive Behaviour Tree Example

      There are new Bandit Leader npcs in the demo that will attack the player on sight that use the new BT.

      Attached Files
      MMO Starter Kit
      Dialogue Plugin
      Voxel Plugin
      Character Customization: Female
      Character Custmization: Male

      Comment


        Awesome with a capital A CodeSpartan! That looks so great, and love what you did with the new updates!!!

        Get to downloading now!!!

        Nemodain
        Last edited by Nemodain; 04-06-2016, 11:42 AM.

        Comment


          Originally posted by Terpsychore View Post
          Hi all, new user here with a question!

          I've made a good amount of progress with the Kit, was able to get everything running real nice with the base maps. Satisfied with that, I migrated all my existing maps and assets, and renamed everything according to the Unreal flow (with a little help from Nemodain's videos, thanks!). Everything builds fine, but when I try to play it in the editor, my character instantly dies (200 HP -> 0) and doesn't get cleaned up or respawned (I can actually move the character around in its dead state, but I can't use any abilities).

          I created a new character, set its ID to 0 in the database, but still the same behavior. I'm wondering if anyone has experienced this, or has any ideas? I've gone through the Output Log with a fine toothed comb, but I'm not seeing anything that would indicate what's causing this.
          Sounds like wherever the Player Characters HP is set inside the blueprints you have somehow reset the variable to zero, thus showing him dead but not dead by game state. Try and find where the Player Characters hit points is created and stored, then maybe compare that to a empty build of the MMO kit, with the old character, see if you find something there, then let us know.

          Comment


            great work on the new release!

            Comment


              Thanks very much for the updates codespartan! Can't wait to try them out!

              Comment


                In the documentation it says the Launcher is a cross platform.
                I aim to be able to distribute it to MacOSX platform.
                Does anyone else try to do this?
                The Launcher.exe is a windows executable file.
                I dont understand how is it cross platform?
                Help!

                Comment


                  Originally posted by lubitel View Post
                  In the documentation it says the Launcher is a cross platform.
                  I aim to be able to distribute it to MacOSX platform.
                  Does anyone else try to do this?
                  The Launcher.exe is a windows executable file.
                  I dont understand how is it cross platform?
                  Help!
                  Looks like from his documentation page on the new launcher this is mentioned...

                  NOTE: While the launcher is cross-platform, the up-loader currently needs a Windows machine.

                  CodeSpartan will probably have to answer this question more in depth.

                  Comment


                    Thank you for replying Nemodain
                    I sent a message on Skype but CodeSpartan is probably busy...
                    I can do the uploading, server and all the "backend" and maintenance tasks on windows.
                    As long as the "players" can use a launcher and acess the server from OSX
                    My intended audience is fine art folks and designers and they are unfortunately predominantly MacOSX users.
                    For this reason it would be great to be able to publish for OSX clients and Launcher.app

                    Comment


                      Holy Bat wings Batman ~!~

                      All the extra backend work is gone... WOOOHOOOOO!!!

                      I have to say, I was a little annoyed when I read we were only getting a patcher after one of the longest waits for a new version since I had the kit. Since I am a hobbyist, And I need a launcher, not going to use steam. And I had a working launcher, I thought that the "needs of the many" outweighed us launcher guys. With all the time that has gone by, I thought we would have crazy new shinies to work with. But, OH MY MY.. Oh hell ya.!!! I am stoked to have the new launcher.

                      Thank you for the extra time to polish this CodeSpartan.

                      Added: OH OH!! I REALLY like the number of files to download remaining... my chuckle headed friend will stop calling me and telling me it is stuck patching. love the present bar... and over all file size... and the X to close it.... awesome sauce.
                      Last edited by Tarly; 04-06-2016, 05:04 PM. Reason: typos
                      Clifford Brock

                      Gamer / Tinkers with MMO Kit
                      Game: Claws&Paws

                      Comment


                        I hear you Tarly, it's packed with much awesomeness !

                        I had a few requests for the beginning part of the documentation, i.e., setting up the server etc. So I managed to mangle together 3 videos on the Getting started part of docs, they include...


                        I. Getting Started MMO Starter Kit

                        II. Setting up the Database

                        III. Launching for the First Time


                        All the videos are tied to the MMO Starter Kit playlist, so just play all and pick ones you want to watch.

                        Link to Videos: Nemodains Follow along of the MMO kit

                        Nemodain

                        Comment


                          Originally posted by Nemodain View Post
                          I hear you Tarly, it's packed with much awesomeness !

                          I had a few requests for the beginning part of the documentation, i.e., setting up the server etc. So I managed to mangle together 3 videos on the Getting started part of docs, they include...


                          I. Getting Started MMO Starter Kit

                          II. Setting up the Database

                          III. Launching for the First Time


                          All the videos are tied to the MMO Starter Kit playlist, so just play all and pick ones you want to watch.

                          Link to Videos: Nemodains Follow along of the MMO kit

                          Nemodain
                          Nemodain, Thanks for the video's they are Awesome. I would give you a rep +1 but there isn't a rep button.

                          Also, I downloaded the Promoted Branch (which is what the Epic team uses) at the moment its 4.12 and its similar to 4.11 and it build the project with no problems.
                          Last edited by seandennis; 04-06-2016, 11:57 PM.

                          Comment


                            That is good to hear SeanDennis, glad they are helping some folks, I like to hear people making progress in their development, helps keep me motivated.

                            I am prone to making boo boo's, so if you see something wrong in a video let me know, I am still learning UE4. I was a lot further along in Unity Engine, but liked what I saw that Unreal Engine offered so moved over here.

                            That's cool to hear is works with the next version, the Kit is a solid base and I think CodeSpartan did a great job giving us something to build on.

                            Back to the grind!

                            Nemo
                            Last edited by Nemodain; 04-07-2016, 07:48 AM.

                            Comment


                              There are new Bandit Leader npcs in the demo that will attack the player on sight
                              Thanks CodeSpartan for the new enemy i was waiting for this

                              Comment


                                Originally posted by Nemodain View Post
                                Sounds like wherever the Player Characters HP is set inside the blueprints you have somehow reset the variable to zero, thus showing him dead but not dead by game state. Try and find where the Player Characters hit points is created and stored, then maybe compare that to a empty build of the MMO kit, with the old character, see if you find something there, then let us know.
                                I checked a bunch in those areas, but couldn't find anything different from the empty build. What I ended up doing is just wiping the whole thing and starting from scratch. It worked fine at that point - I'm guessing I missed something in the rename process or something. Thanks for the suggestion!

                                I do have another question though... Anyone here working with a team and using source control? We're using Perforce atm, but because we all end up using the same characters from the database (Id: 0) we run into problems when it saves our locations. I was thinking of just keeping the MMOPlayerState blueprint as a local file, and just changing the default character id on a per user basis, but I'm wondering if there's any other best practices that people have come up with?

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