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    Good Info Nemodain!

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      Nemodain that sounds awesome. Thanks for your contributions on here by the way. I've also been using mixamo with the kit for a while, but in a simple manner, have a goblin, some elven zombies, and human, hnome, and half-giant player models. I'm definitely going to check out your link to modularizing the models, that would be awesome!

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        Glad I am helping some people, will keep them coming as I progress, I am a tad slow as I am having to learn UE4.

        As you can see here I am having one of those days.

        It's alive...

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        Somehow I broke the models.

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          Hey Everyone,

          I ran across this system while doing some research on what I wanted, thought I would post the link, it is a purchased asset, but it looks interesting.

          Link: Character Customizer System

          It has no models inside, but I like what it does, I'll be making some videos on it if anyone else picks it up.

          Nemodain

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            Rbrown and Night are working on https://forums.unrealengine.com/show...at-do-you-need I am SUPER stoked to get this when it come out for the MMOKIT.
            Clifford Brock

            Gamer / Tinkers with MMO Kit
            Game: Claws&Paws

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              I just saw that, so much awesomeness I need it all and more time in the day.

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                MY love for the kit and that toon set makes me Click image for larger version

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                Last edited by Tarly; 04-01-2016, 06:35 PM. Reason: I can't believe that worked
                Clifford Brock

                Gamer / Tinkers with MMO Kit
                Game: Claws&Paws

                Comment


                  Hi guys,

                  I'm currently very busy working on a new build for 4.11, hopefully it will be ready in 1-2 days. I'll make a post as soon as it's done.

                  In case anyone wants to port their game to 4.11 themselves, you only have to download the new VaRest plugin and replace ip.GetValue() with ip.Value in SocketConnect.cpp and ChatConnect.cpp. After that it should compile fine.
                  MMO Starter Kit
                  Dialogue Plugin
                  Voxel Plugin
                  Character Customization: Female
                  Character Custmization: Male

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                    Originally posted by CodeSpartan View Post
                    Hi guys,

                    I'm currently very busy working on a new build for 4.11, hopefully it will be ready in 1-2 days. I'll make a post as soon as it's done.

                    In case anyone wants to port their game to 4.11 themselves, you only have to download the new VaRest plugin and replace ip.GetValue() with ip.Value in SocketConnect.cpp and ChatConnect.cpp. After that it should compile fine.
                    Awesome!! Great to hear about the port, looking forward to it as usual. Keep up the great work CodeSpartan.

                    _________________________________________________________________________________________________

                    I have been working with modular characters this weekend, I have 2 new videos up of me getting them to work inside the kit. Basically taking a fbx from Mixamo and breaking it apart inside 3ds max and then putting it all together in MMO kit.

                    Here is the link: Importing Modular Character into UE4

                    Enjoy!

                    UPDATE: I redid video 2 to improve workflow and how I imported the character model and modular parts.

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                    I just realized I need to download and compile the new engine, never ends.

                    Link to new source build: 4.11 Github

                    Nemodain
                    Last edited by Nemodain; 04-03-2016, 12:18 PM.

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                      Nemodain. Awesome initiative. Thanks a lot.

                      Has anyone tried to import the MMO toolkit elements in to a new empty project?
                      Starting from nothing. To be able to have the project name and filesize smallest possible and start clean.
                      May be a good idea for a new video?

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                        nice mabye its for me but its nice if you can change te buttons an layout

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                          I wonder when 4.11 port will come out. Or has someone worked out the best way to port the project and made a video of it.

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                            When Code finishes it?

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                              Originally posted by lubitel View Post
                              Nemodain. Awesome initiative. Thanks a lot.

                              Has anyone tried to import the MMO toolkit elements in to a new empty project?
                              Starting from nothing. To be able to have the project name and filesize smallest possible and start clean.
                              May be a good idea for a new video?
                              I looked into, moving the C++ that's inside the kit would cause the following issue as mentioned by UE4 wiki...

                              Migrating from C++ Project to Blueprint Project
                              If you are migrating content from a C++ project to another Blueprint project, you will not have any custom items such as functions and variables that were compiled in the C++. You will need to create new Blueprint functions to mimic those created in C++.

                              I was concerned I would break more than I could fix, once I figured out how to rename the main files and folders I needed I was content to use the MMO kit from the zip, I have it down to a 3.8 gig cleaned empty state. The link in my signature goes through the renaming of the kit.

                              I am keeping videos of what I am doing to the kit which helps me learn the kit more, and hopefully provides some help for others. I am no UE4 Guru, so I will make mistakes, but I accept criticism easily.

                              Nemodain
                              Last edited by Nemodain; 04-05-2016, 05:50 PM.

                              Comment


                                Originally posted by seandennis View Post
                                I wonder when 4.11 port will come out. Or has someone worked out the best way to port the project and made a video of it.
                                CodeSpartan posted a few posts up that he is working on the new port to 4.11, I expect it to be soon, he's a good kit supporter of his work!

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