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    Originally posted by Deathstrike View Post
    Thanks Nemodain, hopefully I will have time this weekend to get it fully set up, one question do you recommend using the same cpu to install the xampp or should I put that on my other pc
    In my opinion you can set it up locally on the same cpu(computer), get the bases down how everything works, compile the MMO kit with the proper build(explained in documents), setup your database, learn how the information is stored and recalled for your game. Then once you have the base kit learned to the point you could set it up with your eyes closed it will be time to decide how you want to progress your game building, remember your the lead game designer, get a path in mind. If you wish to then move your database to another cpu(computer) or even go remotely, I am using One.com that was suggested in documentation, you will have less trouble as you understand how things work from the local setup to get it up and running. Think of it like walking up a set of steps, first step says get the kit running and compiled, concentrate on what your doing on that step before thinking about the next step. When your done there, look up to the next step and continue on and so forth and so forth. What this does is build a good base of knowledge inside you for the next level which helps cut down on time consuming mistakes that hold back development.

    Once you have your setup to where you happy with performance and cost, then you can move onto the next step, for me it is getting a proper registration site, with confirmation emails, account management, a central place to control game access. What was good about that was as I jumped into php to setup my account registration page it helped me understand what is going inside the kit with the php code being used. I used this website for information on setting up a registration page, here is link, but you can choose what ever you like I only mention this as an example. Next step for me will be to get the patcher and game download setup so a person can download the game, patch it and begin playing. I'm not even going to begin to add content until I am comfortable deploying updates, patching and client building. CodeSpartan mentioned possible a work over of the patching system with the update to Engine 4.11, hopefully that is not too far out. Then of course once you have all this in place your ready to add content, design features, deploy to your download, have it downloaded, patched and tested. That is my route, but each designer will have to decide his/her path. The kit has a good base layout and gets better and better with each update, much better than some kits I have used. The support from CodeSpartan is top notch!

    If your like me you want to hurry up and get to design and world building, but remember, learning and setting up the base gives you a strong foundation to work on, so if you encounter issues or problems in design mode you know how to trouble shoot and find the problems. This can save precious time when it's time to manage your workload. I hope this helps, and look forward to seeing what cool games emerge from this great kit!

    Comment


      Deathstrike.

      I agree with Nemodain. I set up IIS on my server here at home.. then set up the game server... Got everything going... with a TON of help from CodeSpartan... Then, I moved All of my IIS stuff to GoDaddy. And I still run my game Server here out of the house.. then, as I make changes, I patch and upload what I need to my GoDaddy account web page for my friends can log in and see what I have done. They make suggestions and I rise and repeat... After I have my toons ready for account creation I will then go about "Digging holes and planting trees" and make a terrain(s) and work on in game stuff...

      If I ever get to the point my kids and their friends out grow my home connection. I will then look at moving the server to a real server site.

      Just my two cents worth.
      Clifford Brock

      Gamer / Tinkers with MMO Kit
      Game: Claws&Paws

      Comment


        CodeSpartan,

        Do you have a timeline on your next release with update to 4.11 and the launcher update? Any chance we can get the registration/login moved to the launcher/patcher? I would gladly pay to have this done if it's something you need to cover your time, never enough hours in the day to get done what's needed.

        What we have now is great, just wanted to move inline with main MMOs. Another thing that would be nice is a way to exit launcher.

        thanks,

        Nemodain
        [Lead Developer/Designer]

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          Originally posted by Nemodain View Post
          CodeSpartan,

          Do you have a timeline on your next release with update to 4.11 and the launcher update? Any chance we can get the registration/login moved to the launcher/patcher? I would gladly pay to have this done if it's something you need to cover your time, never enough hours in the day to get done what's needed.

          What we have now is great, just wanted to move inline with main MMOs. Another thing that would be nice is a way to exit launcher.

          thanks,

          Nemodain
          [Lead Developer/Designer]

          [ATTACH=CONFIG]84097[/ATTACH]

          [ATTACH=CONFIG]84096[/ATTACH]
          I would pay even more for this

          Comment


            +1 from me too for Nemodain's request

            --------------

            I digged though the code of the mmo kit. Who did this too and knows the stuff inside out? Would be great to get some contacts to share knowledge and help each other. If your interested contact me.



            --------------
            Last edited by Nhorth; 03-18-2016, 07:32 PM.

            Comment


              Hi guys. Me and my team have been using this and working on our own project. Please check out our latest dev video.



              If you are interested, there are more vids, and we have our own forums .

              http://www.outerveil.com/Forums/

              The theme we are going for is a dystopian sci fi mmofpsrpg with heavy influence on social elements, think like Game of Thrones in a gritty cyberpunk future .

              Comment


                Cool man.

                Keep up the great work.

                T.
                Clifford Brock

                Gamer / Tinkers with MMO Kit
                Game: Claws&Paws

                Comment


                  Awesome work Death wyrm, I like the theme, looking forward to your postings on your development.

                  Always motivating to see others working hard with the kit.

                  Nemodain

                  Comment


                    Hey Everyone,

                    I hope it's OK to post a link here, I am not trying to derail the thread, it's a video I made on renaming the default MMOkit to your new name of choice. CodeSpartan covers it in the Troubleshooting and FAQ section of the documentation, I followed the UE4 AnswerHub reply. The plan for me is to keep a video record of development as I go along to not only have reference but help others that might need it.

                    Here is the LINK

                    Any feedback is welcome.

                    Nemodain

                    Comment


                      Hey man... that is AWESOME.. I have wanted to try and move from the "Cleanthirdperson" to "Claws and Paws" for some time. Do you have a Click by click note pad doc on this?

                      The one time I tried.. I had to wipe out my kit and start over.. ;(
                      Clifford Brock

                      Gamer / Tinkers with MMO Kit
                      Game: Claws&Paws

                      Comment


                        Originally posted by Wandêrer View Post
                        Hi @ all

                        Is there a reason why a DataAsset is used for each single item and the db stores the path, and not one DataTable(list of all items) where you can acccess it via ID and you would store the ID in the db?
                        Hi,

                        I believe it's much easier for game designers to choose items for enemy loot, quest rewards, etc with DataAssets. Also, assigning assets such as item icons and sounds is much easier with DataAssets than with DataTables (by a popup menu instead of by path).

                        I don't think that sending the paths when saving/loading the character stresses the server since they are not sent often (a regular forum or website handles much more requests), but if you really want to send ids I guess you could modify UE4 editor source code so it assigns a unique autoincrement id to each item or quest.

                        Originally posted by NaNo
                        how many player can be supported using this? Is it limited to the 128 or it just comes down to how powerful the server you hosting the game on?
                        Without further optimizations, about 100-140 per zone. You can have multiple zones (server processes) on a physical server depending on its hardware.

                        Originally posted by Nemodain
                        Any chance we can get the registration/login moved to the launcher/patcher?
                        If you're serious about your game, I strongly recommend using Steam launcher/authorization as soon as possible. If a game on Steam has its own launcher and authorization, that is redundant and can be annoying to a lot of players. This means you have to treat MMO Kit authorization as temporarily and prepare for Steam Greenlight. After Greenlight you can start distributing to your testers/backers with Steam launcher and shared authorization (you don't have to release Early Access just yet).

                        With that in mind, I don't plan to add registration to the launcher.

                        Speaking from experience here, we used to have our own launcher with Project Genom, but since we moved to Steam launcher/authorization we are never going back.

                        I do plan to add a button to exit the launcher
                        MMO Starter Kit
                        Dialogue Plugin
                        Voxel Plugin
                        Character Customization: Female
                        Character Custmization: Male

                        Comment


                          db Stack preservation,honor points,how to set
                          Last edited by yskwork; 03-20-2016, 07:02 AM.

                          Comment


                            Originally posted by Tarly View Post
                            Hey man... that is AWESOME.. I have wanted to try and move from the "Cleanthirdperson" to "Claws and Paws" for some time. Do you have a Click by click note pad doc on this?

                            The one time I tried.. I had to wipe out my kit and start over.. ;(
                            Here is the link to the step by step I followed from AnswerHub: LINK

                            If you read over that and follow the video at the same time it should work, always make a backup copy to work with before you give it a try. Hope that helps.

                            Nemodain

                            Comment


                              Thanks CodeSpartan for your reply!

                              Good point on the Steam launcher/authorization, I'll research that and move on from here. Exit button will be awesome!

                              Keep up the great work with Project Genom, it's very inspiring to see what the kit can do, maybe one day we'll catch up!

                              Nemodain

                              Comment


                                Sweet.... Thank you Nemodain.
                                Clifford Brock

                                Gamer / Tinkers with MMO Kit
                                Game: Claws&Paws

                                Comment

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