Originally posted by scottlee38
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Originally posted by Supline View PostVaRestPlugin dosn't work on 4.10.4 (O.o)
I've tested it with 4.10.4 and it works fine for me. Please contact me on Skype with some info about when you're getting this error so that we could fix it.
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I can't see the document. Is there anyone can help me how to install it. Thank you so much.
You can also add me on Skype (CodeSpartan) if further questions arise
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I am considering picking this up, however I had recently picked up another asset that seems to launch the same way, by the icon in the folder. I cant seem to get those assets into the viewpoint editor to make changes. Obviously you can make changes to this starter kit. How do I get it into the editor
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Deathstrike,
I want to clarify, you want to be able to change the icon that launches the game? If that is correct, open cleanthirdperson.uproject, then click on file in the upper left corner and package product, then click packing settings. Click on Description on the left. File that all out.. make sure your thumbnail is 192x192. I save mine in the kit's main folder. Then, on the left side of the screen scroll down to platforms select windows. On the right you will see "Game icon" this icon should be 128x128.
When you package the game you should have your icon as the launchable .exe now.
(Please keep in mind this is only for a windows game setup. I have no exp. in any other setup.)
I hope this helps, if not, could you please try and explain what you are trying to do.
Respectfully,
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I'm sorry for the confusion, Thanks for the Response Tarly, but what I'm worried about, and It may be obvious after I purchase the kit, is how do I open it in the Unreal Editor I have another asset that I purchased that opens the way it is described in the documentation but it brings me to a playable state but does not allow me to open it in the editor to make changes or see the blueprint layouts.
Edit: Never mind I just figured it out but thanksLast edited by Deathstrike; 03-12-2016, 08:33 PM.
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I purchased it, haven't followed the directions completely yet, I was hoping I could just open it in the UE4 editor and get to work, but it looks like I may have to just take a step back, and setup those servers as described in the documentation before I can start working. Unless you know of another way. But when I try and load into UE4 editor I get several errors, that's why I figure I have to setup the server side components first.
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Hi @ all
Is there a reason why a DataAsset is used for each single item and the db stores the path, and not one DataTable(list of all items) where you can acccess it via ID and you would store the ID in the db?Last edited by EternalWalker777; 03-14-2016, 09:00 AM.
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Originally posted by Deathstrike View PostI purchased it, haven't followed the directions completely yet, I was hoping I could just open it in the UE4 editor and get to work, but it looks like I may have to just take a step back, and setup those servers as described in the documentation before I can start working. Unless you know of another way. But when I try and load into UE4 editor I get several errors, that's why I figure I have to setup the server side components first.
You need to follow all the directions on the documentation link to get it up and running, it really is not that long once you get into it. If needed, simple grab XAMPP to run a local server for testing, it will help you a lot to get the basis down with the server running before moving to a host site. I myself used it to run the kit locally to get a grasp of how things work. I am currently setting up a website with account creation ability which has the bells and whistles, so going through the process locally first helped me understand what I needed remotely.
Hopefully we'll see a new release soon with the updated patcher (crosses fingers), I know CodeSpartan is really busy, we may have to send him some Red Bull!!
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