Originally posted by CodeSpartan
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MMO Starter Kit
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Originally posted by Nemodain View PostAwesome work as always CodeSpartan! Looking forward to the launcher/patcher update, would love to have the account registration moved to the launcher if possible. I love what you have done with Project Genom, will give you support there also soon as I can free up some more cash.
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Code Spartan has said the launcher update will be out for 4.11 I know he is busy with PG, but, I am hoping since there is such a large gap until 4.11 comes out that the MMO kit will have more than just the launcher as the update.
I know that CS said in the first page or two of this thread he wanted the kit to be a MMO clone of WOW. I hope we see more features to mirror WOW.
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Originally posted by Tarly View PostI know that CS said in the first page or two of this thread he wanted the kit to be a MMO clone of WOW. I hope we see more features to mirror WOW.
If converted to a single developer effort, you're looking at more than 600 years of work. Good luck having a clone of that.
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Originally posted by BrUnO XaVIeR View PostDo you have any idea of how many people worked on that game for over a decade?
If converted to a single developer effort, you're looking at more than 600 years of work. Good luck having a clone of that.
On another level, because I have no programmer abilities, I'd like to see more parts added to the MMOkit, so I can try and mod it to something closer to what I want. But, again, I am not making a game for the masses...
Tarly (CS fanboy)
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I know that CS said in the first page or two of this thread he wanted the kit to be a MMO clone of WOW. I hope we see more features to mirror WOW.
The strongest part of the kit is not in gameplay mechanics but in database connection, login/registration, global chat/party server, etc.
Do you have any idea of how many people worked on that game for over a decade?
If converted to a single developer effort, you're looking at more than 600 years of work. Good luck having a clone of that.Last edited by CodeSpartan; 03-06-2016, 10:50 PM.
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Originally posted by CodeSpartan View Post
Steam login is an interesting idea, I will definitely consider in the future. The project is in blueprints and everything is open, if you have the knowledge how to do a login through Steam/GOG Galaxy, you can do it.
I plan to slowly make the demo project more and more into a WoW clone (with inventory and quests and different NPCs, etc).
Sorry CS... I saw this on page one... and I thought it meant you were shooting for a WOW like clone..
MY BAD!
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Access violation - code c0000005 (first/second chance not available)
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UE4Editor_VaRestPlugin!UVaRestJsonObject::Reset() [c:\users\supli\documents\unreal projects\mmostarterkit-1.4\plugins\varest\source\varestplugin\private\json\varestjsonobject.cpp:23]
UE4Editor_VaRestPlugin!UVaRestRequestJSON::ResetResponseData() [c:\users\supli\documents\unreal projects\mmostarterkit-1.4\plugins\varest\source\varestplugin\private\json\varestrequestjson.cpp:109]
UE4Editor_VaRestPlugin!UVaRestRequestJSON::OnProcessRequestComplete() [c:\users\supli\documents\unreal projects\mmostarterkit-1.4\plugins\varest\source\varestplugin\private\json\varestrequestjson.cpp:242]
UE4Editor_VaRestPlugin!TBaseUObjectMethodDelegateInstance<0,UVaRestRequestJSON,TTypeWrapper<void> __cdecl(TSharedPtr<IHttpRequest,0>,TSharedPtr<IHttpResponse,1>,bool)>::Execute() [c:\program files (x86)\epic games\4.10\engine\source\runtime\core\public\delegates\delegateinstancesimpl_variadics.inl:681]
UE4Editor_VaRestPlugin!TBaseUObjectMethodDelegateInstance<0,UVaRestRequestJSON,void __cdecl(TSharedPtr<IHttpRequest,0>,TSharedPtr<IHttpResponse,1>,bool)>::ExecuteIfSafe() [c:\program files (x86)\epic games\4.10\engine\source\runtime\core\public\delegates\delegateinstancesimpl_variadics.inl:770]
UE4Editor_HTTP!TBaseDelegate<void,TSharedPtr<IHttpRequest,0>,TSharedPtr<IHttpResponse,1>,bool>::ExecuteIfBound() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\core\public\delegates\delegatesignatureimpl_variadics.inl:482]
UE4Editor_HTTP!FCurlHttpRequest::FinishedRequest() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\online\http\private\curl\curlhttp.cpp:714]
UE4Editor_HTTP!FHttpManager::Tick() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\online\http\private\httpmanager.cpp:55]
UE4Editor_HTTP!FCurlHttpManager::Tick() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\online\http\private\curl\curlhttpmanager.cpp:259]
UE4Editor_Core!FTicker::Tick() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\core\private\containers\ticker.cpp:79]
UE4Editor!FEngineLoop::Tick() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\launch\private\launchengineloop.cpp:2546]
UE4Editor!GuardedMain() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\launch\private\launch.cpp:142]
UE4Editor!GuardedMainWrapper() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\launch\private\windows\launchwindows.cpp:126]
UE4Editor!WinMain() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\launch\private\windows\launchwindows.cpp:200]
UE4Editor!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:264]
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Thank you Code for the Kick player Function
So Im making a Select Character scene, but when I click on the character it clicks through and onto the landscape.. <-- Ignore this I got it to work
It was the Collision data on the objects and the landscape I had to change..Attached FilesLast edited by Darkkitten; 03-07-2016, 06:09 PM.
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Originally posted by BrUnO XaVIeR View PostDo you have any idea of how many people worked on that game for over a decade?
If converted to a single developer effort, you're looking at more than 600 years of work. Good luck having a clone of that.
To be honest though, Im talking to another name in the unreal engine community that is in the process of creating a multiplayer set up similar to Code Spartan. After he builds a tutorial I will be working with him to integrate more modern features, as I too plan to make an open would game.
I will likely be creating a thread as an introduction to this guys setup. I have tested it with him multiple times on both his host machine a vps much much weaker than softlayer. On a side note you guys ought to learn character development, otherwise it pretty much leaves you at square one no matter whos multiplayer set up you use. WoW characters aint nothin special.
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Originally posted by scottlee38 View PostUnreal Engine beats out WoW in graphics in the first place. Players are attracted to what they see wayyyy before gameplay. Code Spartans setup is more than capable enough to build something greater than WoW.
To be honest though, Im talking to another name in the unreal engine community that is in the process of creating a multiplayer set up similar to Code Spartan. After he builds a tutorial I will be working with him to integrate more modern features, as I too plan to make an open would game.
I will likely be creating a thread as an introduction to this guys setup. I have tested it with him multiple times on both his host machine a vps much much weaker than softlayer. On a side note you guys ought to learn character development, otherwise it pretty much leaves you at square one no matter whos multiplayer set up you use. WoW characters aint nothin special.
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Not familiar with the name EMOS. Is that another project?
Edit: just looked at it. No this is totally different. The guy I'm working with already has many necessary features implemented. Most of which deal with the network portion. He basically wants everyone to have a basic plan of attack in regards to online multiplayer in Ue4, as well as the ability to change the game with little effort.
I simply plan to add an addition to this set up where I add on popular mechanics, such as "lock on" + (dodging out of another players lock on), random level streaming (Minecraft), and combo creation where players can personalize their own melee attacks. I'm more of a competitive play pvp person. I believe games should actually require mental skill and reaction time, not 100% hand eye coordination.Last edited by scottlee38; 03-08-2016, 01:47 PM.
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