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    Excellent customer support!!

    Working with CodeSpartan through Skype he quickly and professionally helped me correct my problems, this alone is worth the price of the kit. I have purchased many kits before with no follow up support, trying to learn their code and design was painful without the support, but with this kit you get great support from CodeSpartan.

    I highly recommend this kit!!

    10 out of 10 Stars!

    Click image for larger version

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    Nemodain

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      I agree 1,000% He even took the time to help me to get to the point to start setting the kit up. My issues started with stuff before the using the KIT. I cannot thank CodeSpartan enough for his time and patience and his making of the kit.
      Clifford Brock

      Gamer / Tinkers with MMO Kit
      Game: Claws&Paws

      Comment


        Really interested in this - any chance you could update the Demo Client link? It's not working for me.

        Comment


          Hi ogroves, you can get the demo here. The link in the first post is also updated now.
          MMO Starter Kit
          Dialogue Plugin
          Voxel Plugin
          Character Customization: Female

          Comment


            Hello mate tried to pm you but it said you're inbox was full lol

            just like to firstly say congratulations this kit is awsome. I have only just started dabbling into usin unreal and at the moment find it very challenging.

            What I'm hoping to do is purchase you're starter kit and hen adapt it to my game needs which is why I'm messaging you.

            Basically I want a lot Of the features you currently have but I don't want to make a mmo like wow I'm more interested in making a moba game like LOL or smite which would require on lot of the features of you're kit but I need to use them in a different way

            So my questions are basically how easy would it be to make the changes needed as you have advertised this Is all done in blueprint??

            Basically what I want is to have the login screen like in you're demo but instead of going to a character creation option like youres does it would go to the main lobby .

            Here all users can talk to each other using you're chat system and do friend invite and stuff.

            Then the users press a play button . Once 10 players have pressed play it would take only 10 players into the game lobby for a 5vs5 team game. This process would repeat multiple times eg say there was 20 ppl on the server they all press play would result in 2 games bein played . Each game consisting of 5vs5 players.

            Once game has finished they return back to the main lobby/ chat lobby

            And instead of saving the players inventory all I would need to store is there profile details like username , profile exp points things like that.

            If this is possible to adapt to using youre kit
            Would you provide support into how to do this??

            Or is it simply once I buy the kit I'm on my own??

            Another possibility is could you adapt the kit yourself to do what I want an then I purchase the new version from you.


            Also I see from the documentation that you require msql hosting and a virtual server . Would you be able to say hire the virtual server then on the server install something like xammp to do all the database stuff so you're mysql is actually on youre virtual server rather than having 2 seperate things ??

            Xammp uses php 5.6 though so would this work ??

            Anyway hope to hear back from you soon.

            Tried pm, added you on Skype and posted here but so da no responce.
            Last edited by EniGmaa; 09-03-2015, 02:38 AM.

            Comment


              just a couple of questions.
              1) how is the security within the programming?
              2) I have heard that you have had up to 100 players online and it did not stress the system. Were there 100 players fighting or casting, or just standing around.

              Comment


                Do you have any other way to purchase this product?
                I can't purchase it, because I'm from a country where $ is not a main valute.

                Comment


                  You can use paypal. I live in the eurozone, so same problem :P

                  Comment


                    I have a few questions before I buy this.
                    1. Can I host it locally using my localhost for when I am testing it?
                    2. Can I change values or formulas for an example change the formula to calculate health to something I want instead of what is already there?
                    3. Is there a class system or will there be in the near future. If there is can the class be changed in the game. For an example, the player is a warrior and wants to change to a rogue can the player change while in game or while the player need to create a new character? If not would I be able to add it?
                    4. Can I change the targeting system to a soft target where you aim where you want your spells and abilities? ( is there spells yet?)
                    5. Is there crafting or gathering available?
                    6. Is there a plan on other things that will be adding in the near future?

                    Comment


                      I was testing the game before buying it, but I don't see an option to choose male or female characters. Are you planning to add that on your next update?

                      Thank you!

                      Comment


                        Originally posted by EniGmaa View Post

                        So my questions are basically how easy would it be to make the changes needed as you have advertised this Is all done in blueprint??
                        Hi, everything is in blueprint, except the parts that are impossible or very inefficient to do in blueprint. Data Asset types can only be created in C++, and launcher/patcher and socket chat server are separate C# applications.

                        Basically what I want is to have the login screen like in you're demo but instead of going to a character creation option like youres does it would go to the main lobby.

                        Here all users can talk to each other using you're chat system and do friend invite and stuff.

                        Then the users press a play button . Once 10 players have pressed play it would take only 10 players into the game lobby for a 5vs5 team game. This process would repeat multiple times eg say there was 20 ppl on the server they all press play would result in 2 games bein played . Each game consisting of 5vs5 players.

                        Once game has finished they return back to the main lobby/ chat lobby

                        And instead of saving the players inventory all I would need to store is there profile details like username , profile exp points things like that.

                        If this is possible to adapt to using youre kit
                        Would you provide support into how to do this??
                        It is possible to do if you modify the C# socket chat server to launch the server processes. An excerpt from the documenation:

                        Q: What about instanced zones (instanced dungeons, battlegrounds)?
                        A: For instanced zones, you would use the same principle but launch the server instances dynamically (you could extend C# chat socket server source code to do that). The game server could send a command to the socket server and the latter would launch the server process with required map parameter and the next available port parameter and send back the port number. The port number is then sent to the players via blueprint so they can connect to the new instance.

                        I can give more specific advice in Skype. I don't take custom work currently because I'm working on Project Genom fulltime.

                        Also I see from the documentation that you require msql hosting and a virtual server . Would you be able to say hire the virtual server then on the server install something like xammp to do all the database stuff so you're mysql is actually on youre virtual server rather than having 2 seperate things ??
                        A lot of my customers and myself already have a webhosting to host their websites, so it doesn't add additional costs (which are low for webhosting, about $2 a month, but still), and doing it this way doesn't require the skills to install and configure php and mysql. The thing is, for a real game you wouldn't want them to be on the same server - you would probably need 2+ physical game servers to handle all the zones and instances and a single, probably linux one to handle php/mysql stuff.

                        Tried pm, added you on Skype and posted here but so da no responce.
                        What's your nickname on Skype? I'm usually in Skype everyday, you could try adding me again.

                        Originally posted by PMBrianqq
                        just a couple of questions.
                        1) how is the security within the programming?
                        2) I have heard that you have had up to 100 players online and it did not stress the system. Were there 100 players fighting or casting, or just standing around.
                        1) The passwords are hashed with the use of the newest php 5.5 function, so I'd consider that part secure. You can read more about it here. If someone finds a security issue that could be exploited, I'll gladly fix it.
                        2) The 140 simulated players that were used in the test were running around, stopping for brief periods.
                        MMO Starter Kit
                        Dialogue Plugin
                        Voxel Plugin
                        Character Customization: Female

                        Comment


                          1.3 Release notes

                          1.3 Release notes

                          The new version is live on the demo server! I plan to upload it on Sellfy tomorrow, meanwhile you can test it live and check out the release notes:

                          Ported to Unreal Engine 4.9

                          You will need the new release of UE4 from GitHub to work with the updated kit.

                          Hotbar and example abilities

                          Abilities and items can be placed on the hotbar to be used with 1-4 keyboard keys or by clicking on them. Each character starts with 2 demo abilities - a self heal and a damaging fire spell. You can drag the abilities from the Abilities Window, which can be opened with "P" key.



                          Floating damage text



                          Localization ready

                          All String variables that you would want to localize are replaced with Text. This way you can easily localize an MMO Kit project by following this guide.

                          Bug fixes
                          • Exit Menu now displays correctly when pressing Esc or M key
                          • it was possible to pause the game by pressing Pause key . This is now disabled
                          • attempting to loot/receive an item when the inventory is full will now correctly fail
                          • sending empty chat messages is now not allowed
                          • chat now correctly wraps long messages
                          • enemies don't stay red if you tried to attack them from distance and cleared target
                          • other players are not displayed as gray after their respawn anymore


                          Other features
                          • Return key now triggers entering chat message
                          • GetPosition node was removed form MMOLibrary since there's a new built-in node that does the same
                          Attached Files
                          MMO Starter Kit
                          Dialogue Plugin
                          Voxel Plugin
                          Character Customization: Female

                          Comment


                            Wow, awesome ! Thanks for another great update CodeSpartan !

                            Comment


                              My Skype name is enigmalabs. Ok I'll try adding you again. And thanks for everything .

                              Comment


                                The new release that supports UE 4.9 is up on Sellfy! Here are the release notes, in case you've missed them.
                                MMO Starter Kit
                                Dialogue Plugin
                                Voxel Plugin
                                Character Customization: Female

                                Comment

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