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    I have resolved this problem . I think this is one compatible problem . In Unreal 4.8.3 , the VaRestJson need some modification , in UVaRestJsonObject* UVaRestRequestJSON::GetResponseObject() , before return ResponseJsonObj add this line ResponseJsonObj->DecodeJson(ResponseContent) .

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      Sellfy link broken
      Website/Portfolio: http://www.VictorBurgosGames.com

      Join me on stream: https://www.twitch.tv/BurgosGames for UE4 Game Dev. If you need help, just stop by and ask!

      Wishlist Neko Ghost, Jump! a 2D/3D Puzzle-Platformer : https://store.steampowered.com/app/1...ko_Ghost_Jump/

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        to buy to kit you can use this link:

        https://sellfy.com/p/fo6a/
        Clifford Brock

        Gamer / Tinkers with MMO Kit
        Game: Claws&Paws

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          Hey - Quick question. Whats the easiest way to determine if there is an inventory or character or any other window open that requires a mouse pointer. Trying to turn it on and off but not sure if I have to build logic around all scenarios or if there is a simpler way to determine if windows are open.

          C

          Comment


            Originally posted by MrMrC View Post
            Hey - Quick question. Whats the easiest way to determine if there is an inventory or character or any other window open that requires a mouse pointer. Trying to turn it on and off but not sure if I have to build logic around all scenarios or if there is a simpler way to determine if windows are open.

            C
            Depending on the situation, you can use the IsVisible node on the panel - just make sure you drag it from the right panel - you can check which panels are triggered for inventory etc in MMOPlayerController blueprint.

            Sellfy link broken
            I believe the site was down, it works again now.
            MMO Starter Kit
            Dialogue Plugin
            Voxel Plugin
            Character Customization: Female
            Character Custmization: Male

            Comment


              Hey CodeSpartan we are moving this because it appears it was never released or submitted to the marketplace and you have it marked the thread as released.

              Jacob

              Comment


                Originally posted by JSutton View Post
                Hey CodeSpartan we are moving this because it appears it was never released or submitted to the marketplace and you have it marked the thread as released.

                Jacob
                Content creation though? That doesn't seem fitting either.

                Comment


                  I just had to buy it ^^
                  Anyhow some bugreports i'm not sure if anyone else has mentioned these.
                  At times mobs respawn as greymarked, cannot be attacked and can still be looted.
                  Also some times after rightclicking a mob and then marking it again with a left click it will still be red as if marked to be attacked.

                  Now I just have to get into this all.

                  Comment


                    Hey there CodeSpartan, great work by the way! Ive been getting into shaping the kit to fit my projects needs and so far haven't done much at all except delete much of the demo content and set up my server. Everything seems to work fine except the inventory and the quests aren't saving on exit. I'm not sure why because the player position, stats and even equipment are saving so I know it connects and works with my SQL.
                    Ive even just tested the "out of the box" zip version with the same results. all I changed was the server URL to point to my DB. No errors or anything just no entries made in the DB under Inventory or Quests.

                    Any help would be awesome. Thanks.

                    Comment


                      Originally posted by Thorn View Post
                      Hey there CodeSpartan, great work by the way! Ive been getting into shaping the kit to fit my projects needs and so far haven't done much at all except delete much of the demo content and set up my server. Everything seems to work fine except the inventory and the quests aren't saving on exit. I'm not sure why because the player position, stats and even equipment are saving so I know it connects and works with my SQL.
                      If you're not hosting the php on localhost, you can send me your Hostname in a private message so that I can test it for you. Also, you can contact me on Skype (CodeSpartan) for quicker support.
                      MMO Starter Kit
                      Dialogue Plugin
                      Voxel Plugin
                      Character Customization: Female
                      Character Custmization: Male

                      Comment


                        Hey CodeSpartan, I have bought your mmo kit, and it's great. But I've run into some problems, and I would really like your help.

                        First off, when I edit the DraggableWindow blueprint (Add text, new background etc.) the FullUI BP breaks along with several other files (MMOController, MyCharacter etc.), all the "draggablewindow" nodes gets cut off, and I have to manually place them the right places again afterwards, which is rather time consuming.

                        Second off, the inventory doll in the equipment window is just a gray box, and if I open the guymodular bp, all the meshes in there are very different sizes (in the viewport).

                        Thanks

                        Comment


                          Originally posted by Darthlatte View Post
                          the inventory doll in the equipment window is just a gray box, and if I open the guymodular bp, all the meshes in there are very different sizes (in the viewport).
                          Hi, thanks for reporting this. To fix: open DesertRallyRace level, go to Window - Levels, right-click on DollMap and select Change Streaming Method - Always Loaded.

                          when I edit the DraggableWindow blueprint (Add text, new background etc.) the FullUI BP breaks along with several other files (MMOController, MyCharacter etc.), all the "draggablewindow" nodes gets cut off, and I have to manually place them the right places again afterwards, which is rather time consuming.
                          I've managed to reproduce it. It only happens when you modify DraggableWindow bp's event graph and is the UE4 editor error. The workaround is to modify and compile that blueprint, reload the editor and it will work from now on without the need to reload again.
                          MMO Starter Kit
                          Dialogue Plugin
                          Voxel Plugin
                          Character Customization: Female
                          Character Custmization: Male

                          Comment


                            Thanks for the info I got it somewhat working. Only problem now is that I have to restart the editor everytime I edit the draggablewindow bp, to keep the nodes from breaking...

                            Some other questions: I have followed your documentation about replacing the player character, and have done so with working animations etc. But the problem is that now I cant attack the NPCs. Do you have any idea why? My attack animation should be setup correctly.

                            On another note, how difficult would it be to add the ability to rotate the player character in the umg? So you could drag the model around to better see your gear etc?

                            Thanks a lot

                            Update:

                            I'm thinking that maybe the reason why I can't get the player to attack, might be because I have created a new model which is not modular? Also, how would I go about equipping through the inventory window, when my model is not modular?
                            Last edited by Darthlatte; 08-13-2015, 10:18 AM.

                            Comment


                              Hey Codespartan, will we see any new content in the kit with the release of 4.9?
                              Clifford Brock

                              Gamer / Tinkers with MMO Kit
                              Game: Claws&Paws

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