Originally posted by MrMrC
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Originally posted by Ottosson View PostMight have been asked before... what about saving the state of the game world?
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Congratulations on getting greenlit. The game looks great, and actually pushed me over the edge to trying the MMO Starter Kit myself.Author of Blueprints Visual Scripting for Unreal Engine
Creative Director at E-Line Media
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Originally posted by MrMrC View PostSpartan or Others,
Question for you guys. I am working on changing the target/fighting system to free target FPS. Integrating the MMO Pack with the realistic weapons blueprint system. Now started thinking about performance last night. I know you guys performance tested this with 150 or so players. However do you have any feel for how spawning automatic rifle bullets (mesh projectiles that are real-time moved on server with physics applied) will impact the back end performance of the server client interaction? Would it be a dumb decision to use true projectiles/ballistics (even though preferred) vs "instant hit" concepts for modern weapons in this scenario?
Thoughts?
C
How do you handle starter kit updates and what is the charge per update of the package?
Might have been asked before... what about saving the state of the game world?I was also looking for something along the line of saving persistent multiplayer map states. I'm guessing serializing everything per tile and pushing it to an external database?
On another subject, CodeSpartan will you be updating the MMO characters so that there are less XYZButtonPressed nodes and more InputAction nodes, and code moved into functions so they are easily over-ridden? I'm asking because I think it would be easier then for people to update to new kit releases by just over-writing the old one while using child blueprints to over-ride the functions with any additional features required.Last edited by CodeSpartan; 07-29-2015, 01:12 AM.
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Originally posted by Midnightorder View PostWould get this. but 95 Euro is a lot when you are a unemployed full time developer.
I can understand 95 Euro is a lot of money for a lot of people, especially if you're unemployed. For what you get it is dirt cheap though.
If you really want to develop some sort of mmo game there really isn't anything comparable to get you started and well worth the money especially if you consider the fact it's still in development and features are added over time and the developer gives great support.
I hope you will be able to raise some money if you really want this because even though you can't afford it right now it's well worth the investment to get you started in developing your own mmo game on the best game engine there is.
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I agree Capt O. The leg up it gives you is a huge benefit. And the support you get from Codespartan is by far better than anything else I have ever gotten from a game assets.
Even if it took 5-6 months to save up the money (or more) the kit continues to be added to but the price has stayed the same. (more bang for your buck.)
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Thanks for the heads up Capt and Tarly. trying to convince my friends to loan me the money.
95 euro is not that much though. but with no income from my side and my wife only earns 1100 a month (800 goes on rent and bills). it is like a blockade for me atm. But hopefully my friends believe in my project and loans me the money
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My computer is MAC , I am using the engine 4.8.3 , I have bought this wonderful starter kit , I have config the mysql and PHP WebServer , But When I want to register or login the server , I always get below error , any idea? thank u very guys.
LogJson:Warning: Field status was not found.
LogJson:Error: Json Value of type 'Null' used as a 'String'.
LogJson:Warning: Field status was not found.
LogJson:Error: Json Value of type 'Null' used as a 'String'.
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When I clicked the Login Button , get these ,
LogNet: Join succeeded: 256
LogVaRest: Response (200): Success{"status":"OK","sessionkey":"a9182fdba3","userid":1,"address":"127.0.0.1"}
LogJson:Warning: Field status was not found.
LogJson:Error: Json Value of type 'Null' used as a 'String'.
LogJson:Warning: Field status was not found.
LogJson:Error: Json Value of type 'Null' used as a 'String'. I can get the correct SQL result , but ,after these , the Login panel still there , I cannot login the game , always ,alway , I can click the login button again and again , but the Log say ,status is OK , but the LogJson SAY , There is no status field ......
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Guys or Spartan,
Is there a known issue when one is looting NPCs. At certain times it seems like the loot item does not disappear from the NPC container (it still comes up on log and is indeed looted). If you loot another item in the same container the first item disappears as well. However if you try to loot the item that is not supposed to be there anymore (i.e. already looted) UE crashes.
I am running this all in editor mode. Everything else seems to be working fine.
C
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