just wondering here, if i buy this kit.. where does it start me off? just drop a projectfolder into documents, fire up external server stuff and modify whats there? and it looks like in the video?
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Hey Code... can I post my "getting started" here ?
Lokmarillion, if you go to https://docs.google.com/document/d/1...h.9r8mmboxc70a and click "Getting Started", you can read thru how to get the kit up and running.. Assuming you have access to a server that has php 5.5+ or higher..
I looked at https://x10hosting.com/ and I just don't understand enough of what I am doing to get it set up correctly.
If Code says it is ok.. I'll post how I set up my in home PHP 5.6 enabled server. I don't want to hijack his thread though.
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If you download the demo client and log in.. it looks 100% like that.
I just sent my files to my programmer buddy to start modding how you log in. I really, REALLY enjoy what this kit does... I don't have any programmer exp.. and I got the server up and running in my home server. With probably 20 IM's with CodeSpartan in Skype. It may be my lack of knowledge, I think there are a couple "leaps of logic" you have to make in the docs but.. CodeSpartan got me thru those and a few other things and I was up and running. IMHO: the money for the kit, and the help I have received from the maker to get the kit up and going were worth MUCH more money.
Example: I had signed up for the Epic 20 buck a month thing... when they went free... I seem to have lost my assoc. to the Epic games source. I spent a couple days bumbling around trying to build the kit for a server... I got ahold of Codespartan .. keep in mind. I am GMT -7 and he is nine hours ahold of me.. so when it is 4:30 pm here, it is 1:30 am his time. He got me back on track and explained I needed to resubscribe to epic games in git hub. And then build the engine.
here is the convo:
Ah
[4/5/2015 12:01:20 PM] ME: then I have not done that
[4/5/2015 12:01:33 PM] ME: I wonder what I did when I clicked build the first time
[4/5/2015 12:01:46 PM] ME: OK...
[4/5/2015 12:01:50 PM] CodeSpartan: https://github.com/EpicGames/UnrealEngine "Getting up and running" - follow these instructions
[4/5/2015 12:02:04 PM] ME: I have a UE folder on my desktop that the Downlaod\.zip opened up into
[4/5/2015 12:02:11 PM] CodeSpartan: only after that proceed to opening the kit for the first time
[4/5/2015 12:02:12 PM] ME: and it downloaded a ton of ****
[4/5/2015 12:02:22 PM] Clifford Brock: Yup.. I'll do that
Please notice... he restated what was in the docs.... Nicely I might add.... I just didn't have enough of a clue to get going.
This is simply one of the interactions I have had with CodeSpartan. All of them have been FAST, nice and 100% on the money.
Hope this helps Lok... And I hope you decide to get the kit, and enjoy it as much as I have.
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Originally posted by Tarly View PostIf you download the demo client and log in.. it looks 100% like that.
if i buy this pack, from the webpage https://sellfy.com/p/fo6a/ and follow the initial setup in the documentation https://docs.google.com/document/d/1...bam9K5jpw4/pub
WILL IT THEN APPEAR IN MY UNREAL ENGINE WINDOW AS IT APPEARS IN THE YOUTUBE VIDEO IN THE FIRST POST?
more specific, will the landscape with all the content be there from the get-go? the character model? is it plug and play???
i'll just assume yes on this. expect some more money soon
A question to CodeSpartan then. PvP, will this be implemented anytime? (player versus player)Last edited by Lokmarillion; 04-09-2015, 09:03 PM.
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No man.. not you. must be me...
it looks like this in epic launcher.
and says "Cleanthirdperson" as the name...
I don't know about the model.... I don't think so though.. as the docs say that model is a art asset from Bunt Games.
and the docs say:
"Sword Girl model (used only on the demo server, not distributed) - Bunt Games."
under credits.
The landscape is there as I have seen it in the editor... Even though I have the server up and running.. locally... I can see Created toons in the database... I have not logged into the game... Darn Windows 10 preview expires.. and reboots.. wish they would release it. Or update to a new version of the preview.
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Originally posted by ProfessionsQuest View PostHey CodeSpartan,
Playing around with your kit, and as always, absolutely love it. During the earlier demo video, the enemies had their names floating above their heads. We are trying to found out where this is done to play with it, but we haven't been able to find out. Was it taken out or our we just being blind?
Thanks so much!
it's still there - UserInterface/TargetText
Additionally, Can you support destructible meshes in the currently build?
- Anyway to get access to the modified FPS blueprints as part of this MMO Package?
How are you going to run a MMO update, once you begun editing the original? Do you have to re-add, modify the entire changes each time?
It's similar to how the official game demos - ShooterGame and others get bug fixes once in a while, but you don't have to download those if your game based on that demo is already much ahead. Of course I'm planning to add more than bug fixes, but still, my updates will be much slower to what you could do with the kit on your own.
just wondering here, if i buy this kit.. where does it start me off? just drop a projectfolder into documents, fire up external server stuff and modify whats there? and it looks like in the video?It will look like the video with the exception of having a blue guy in place of the sword girl (since I don't own that model).
Would be possible to add controller support to this kit? Not necessarily you adding it, but could someone integrate it into your systems? Something similar to Tera, FFXI, FFXIV, Dark Souls, Monster Hunter, controls?
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A question to CodeSpartan then. PvP, will this be implemented anytime? (player versus player)
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I would wait for TheJamsh to finish his implementation for dynamic weather.WIP: Science Project - A collection of middle school through advanced college level science theory and formula-based functions for use in your own projects
World Machine to UE4 Export Macro
WM Folder Generator - Creates a folder that you name with HeightMap, NormalMap, SplatMap, and Tile sub-folders
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