Originally posted by CodeSpartan
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-------------------------------------------------------------------------------------------------------------------------Mitchell 'Panda' RollandFreekVisionGames. The Way We See Them.Team Lead / Game Designer-------------------------------------------------------------------------------------------------------------------------
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Is the server currently down? My client will not go past the Login screen.
nevermind-------------------------------------------------------------------------------------------------------------------------Mitchell 'Panda' RollandFreekVisionGames. The Way We See Them.Team Lead / Game Designer-------------------------------------------------------------------------------------------------------------------------
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Okay so i decided to put as many instances as i could on to the demo. I have 10 of my own characters online, and there are 2 others online at the time of this post. My side is of course experiencing performance issues, but I have 10 instances of the demo running at once.
A few things that need to be addressed though:
I can log into the same account over and over again.
The Character List can only hold 8 characters (barely) before going disappearing out of its bounds.
I can log into the same character over and over again as well.
Nothing that isnt to be expected at this early stage, but thought you might want to know.
I have a much better computer at home. Hit me up via email if you want me to log as many as I absolutely can tonight, and I will let you know what time i can multilog at.
Great job though, it seems to be handling my connections well!-------------------------------------------------------------------------------------------------------------------------Mitchell 'Panda' RollandFreekVisionGames. The Way We See Them.Team Lead / Game Designer-------------------------------------------------------------------------------------------------------------------------
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Big cred for the effort!
Originally posted by CodeSpartan View PostClosing note: MMO's are pretty feared in indie gamedev community and new users who have a MMO dream are often laughed at. There's also an aura of secrecy about them, maintained by people who have once dived into MMOs a little but failed and are unwilling to share their knowledge with the others, prefering to discourage them instead. Well, they are wrong. It IS possible to create an MMO, it is NOT rocket science, and NO it doesn't necessarily cost millions. Just as Unreal 4's graphics would cost millions to achieve some few years ago, those things just become more available as the time goes. My goal is to create the best MMO kit for Unreal, with extensive documentation that covers not only how to work with the kit from within Unreal, but also things like how to order and set up a dedicated Softlayer server.
Using the built-in networking system is perfectly fine for a prototype or starter kit, but make sure not to give people false hopes of the capabilities on the server side. There is a reason why MMOs run in dedicated server halls.
Don't get me wrong. An MMO can run on one server if it is a basic game with proper optimization. I'm just calling out for full transparency on the capacity on your solution. Otherwise people will start to spam you and ask "Why is my MMO lagging so bad?! I only have 200 players active.".
The starter kit looks really good so far. Good work.
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Originally posted by Denny View PostI'm just calling out for full transparency on the capacity on your solution.
Originally posted by Denny View PostTell me though, what happens when you start having hundreds of players?
Originally posted by Denny View PostHow much of the game logic is handled server side to counter user exploits?
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I haven't had time to dive too deep into this, how versatile is it?
Would I be able to easily convert this for a FPSMMO or would it be easier to start from scratch?
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jpreyneke, the demo server is live - you can download the client from the link in the first postAs for the submission to the Marketplace, first I need to finish the documentation. I've basically created this thread the moment I was satisfied with the demo, so no documentation has been written yet.
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Few question. Since your using the stock server it will still be one server = one map? Or will it support instances of maps?
Secondly, will it support server to server communication? Or will that be out of the scope of the project?
Either way it looks amazing and I cant wait to buy it and try it out.
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I am really looking forward to this for my game.
That said - I have a few questions -
1. Can we redistribute our server backend if this is included? (For Player Hosted Shards or Private Servers?)
2. Will there be a modification version of this tool for modders who want to modify the game?
3. Can we get rid of the login screen and have a profile based system? (Basically have GOG Galaxy or Steam do the work for login / authentication / etc.)
4. Would you consider providing more tools such as an dedicated dialog tools, Quest creations tools, Mob Creation Tools, etc for this kit?
5. Also how many players (Simulated or Real) have you managed to get in a single server instance so far?
6. Will this be updated for each new version of Unreal 4? If so How long will it be updated for?
7. What are the specs required for the server to run this?
Thank you for your time,
HeadClot
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Thanks for your interest guys
Originally posted by FlyofAvalon View PostFew question. Since your using the stock server it will still be one server = one map? Or will it support instances of maps?
Originally posted by FlyofAvalon View PostSecondly, will it support server to server communication? Or will that be out of the scope of the project?
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Originally posted by HeadClot View PostI am really looking forward to this for my game.
That said - I have a few questions -
1. Can we redistribute our server backend if this is included? (For Player Hosted Shards or Private Servers?)
2. Will there be a modification version of this tool for modders who want to modify the game?
3. Can we get rid of the login screen and have a profile based system? (Basically have GOG Galaxy or Steam do the work for login / authentication / etc.)
4. Would you consider providing more tools such as an dedicated dialog tools, Quest creations tools, Mob Creation Tools, etc for this kit?
Dialog tools - those are tricky. Compared to a certain other game engine, there is no public knowledge on how to make custom node editors in Unreal and the only good way to do a dialogue system is through a node editor like this one. I haven't seen one Unreal node editor made by someone not at Epic yet. When there will be info on how to do it, someone will make a dialogue system very fast and sell it on the Marketplace. Most MMO's have very simple dialogues so I prefer not to worry about it at the moment, it's RPG kit makers who should be concerned about the lack of a dialogue system.
5. Also how many players (Simulated or Real) have you managed to get in a single server instance so far?
6. Will this be updated for each new version of Unreal 4? If so How long will it be updated for?
7. What are the specs required for the server to run this?Last edited by CodeSpartan; 12-02-2014, 09:09 PM.
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