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    Originally posted by ZenTechEntertaiment View Post
    Hello CodeSpartan,

    What's the next thing you want to do on MMO Starter Kit?
    Hi, I don't know yet, the equipment/security update came out just several days ago so I haven't started working on the next update yet. I like how it turned out with the simultaneous release of 4.7 and my update so I will aim for a simultaneous release with 4.8 as well. One possible new feature is experience and leveling, quests are also something that I want to add soon.
    MMO Starter Kit
    Dialogue Plugin
    Voxel Plugin
    Character Customization: Female
    Character Custmization: Male

    Comment


      1. Does the client work on mobile devices (Android, Blackberry, Ios, etc...)?

      2. If I purchase the starter kit through sellfy (https://sellfy.com/p/fo6a/) will I be able to access it in the Unreal marketplace for updates?

      Jason

      Comment


        Just a question before I grab this, what kind of lighting are you using on these types of games? Just wondering what the best way to set this up for open worlds like you've done and I haven't been able to find a lot of info. Thanks!

        Comment


          Originally posted by blueFire View Post
          Does the client work on mobile devices (Android, Blackberry, Ios, etc...)?
          Hi, I've seen some posts by Epic devs saying that mobile+PC networking is possible but I haven't tried it myself. Currently I don't provide support for mobiles.

          Originally posted by blueFire View Post
          If I purchase the starter kit through sellfy (https://sellfy.com/p/fo6a/) will I be able to access it in the Unreal marketplace for updates?
          Updates will always be published on both Sellfy and Marketplace (assuming the kit gets there ). Sellfy handles the updates automatically just like Marketplace - once an update comes out, you can access the new download link.

          Just a question before I grab this, what kind of lighting are you using on these types of games? Just wondering what the best way to set this up for open worlds like you've done and I haven't been able to find a lot of info. Thanks!
          The demo uses a slightly changed Epic's DesertRallyRace map, so a directional light, reflection captures, a skybox, a lightmass importance volume and a postprocessing volume with tint. You could check out that free demo, and also the Level design map (Sun temple) in Content Examples project for another good example of lighting with a directional light.
          MMO Starter Kit
          Dialogue Plugin
          Voxel Plugin
          Character Customization: Female
          Character Custmization: Male

          Comment


            hi,

            i have a little problem with the project and a question. For the moment, i just try to use your kit without modifications.

            my account registration seem works and when i enter the world the map load but my character dont pop and have no HP.
            I have try your documentation solution for change location in mysql character but nothing better. And my server was just reboot so no ram or space problem.

            Do you have an other solution for that ? i can't kill the character so can't respawn.

            In your mysql base you have active_logins table. this table need to be empty if no one play on the server ? or what does that table do ?

            thx

            Comment


              Originally posted by Meriamon View Post
              hi,

              i have a little problem with the project and a question. For the moment, i just try to use your kit without modifications.

              my account registration seem works and when i enter the world the map load but my character dont pop and have no HP.
              thx
              Hi,

              First of all, check that you have a character with id 0 in your 'characters' mysql table. For the purpose of this test, also check that that character's hp is > 0. Also make sure that you've completed step 2 in "Launching for the first time" section of the guide.

              Does this occur only with dedicated server on in editor (PIE) and standalone as well?

              Add me on Skype please so I could help you faster (CodeSpartan)

              In your mysql base you have active_logins table. this table need to be empty if no one play on the server ? or what does that table do ?
              Right now it ensures that only the last user who logged in with this username can create characters, enter world, etc. In the future it will also be used for kicking characters when the owning user tries to log in with another character.
              MMO Starter Kit
              Dialogue Plugin
              Voxel Plugin
              Character Customization: Female
              Character Custmization: Male

              Comment


                Hey CodeSpartan,

                With the upgrade to 4.7, a lot of weird bugs have started happening. We use some of your systems such as Login and Registration in our game, and we love it. A weird issue we started having when we moved to 4.7 was that when we built out our dedicated servers, they would crash on start-up. We looked around and found out that is had to with UMG, and even found this on the answer hub: https://answers.unrealengine.com/que...-server-u.html

                Epic has said that have listed it as a bug, but we wondering if you ever encountered this issue and if so, were you able to find some sort of solution?

                Comment


                  Originally posted by ProfessionsQuest View Post
                  Hey CodeSpartan,

                  With the upgrade to 4.7, a lot of weird bugs have started happening. We use some of your systems such as Login and Registration in our game, and we love it. A weird issue we started having when we moved to 4.7 was that when we built out our dedicated servers, they would crash on start-up. We looked around and found out that is had to with UMG, and even found this on the answer hub: https://answers.unrealengine.com/que...-server-u.html

                  Epic has said that have listed it as a bug, but we wondering if you ever encountered this issue and if so, were you able to find some sort of solution?
                  I haven't encountered this myself, but since the staff at Epic has managed to reproduce it, hopefully this will get fixed soon. I've commented on the AnswerHub in hopes to bring more attention to this bug. Are you launching the dedicated server from a shortcut? I usually run it from a packaged build or PIE.
                  MMO Starter Kit
                  Dialogue Plugin
                  Voxel Plugin
                  Character Customization: Female
                  Character Custmization: Male

                  Comment


                    Originally posted by CodeSpartan View Post
                    I haven't encountered this myself, but since the staff at Epic has managed to reproduce it, hopefully this will get fixed soon. I've commented on the AnswerHub in hopes to bring more attention to this bug. Are you launching the dedicated server from a shortcut? I usually run it from a packaged build or PIE.
                    We have actually tried all of the above. We started by using a shortcut, and then figuring that had something to do it. Tried from PIE and got the same issue. And we finally thought that maybe it was just an issue with it not being packaged, so we packaged it up to get the same results. It is indeed a pretty game breaking bug, had to revert our stuff back to 4.5.

                    Thank you so much for replying!

                    Comment


                      Originally posted by CodeSpartan View Post
                      Hi, I've seen some posts by Epic devs saying that mobile+PC networking is possible but I haven't tried it myself. Currently I don't provide support for mobiles.
                      Do you plan on adding support for mobiles in a future update?

                      Jason

                      Comment


                        Originally posted by blueFire View Post
                        Do you plan on adding support for mobiles in a future update?

                        Jason
                        No such plans at the moment. All of the MMO's that I've played were desktop so I prefer to develop something that I'm familiar with as a player.
                        MMO Starter Kit
                        Dialogue Plugin
                        Voxel Plugin
                        Character Customization: Female
                        Character Custmization: Male

                        Comment


                          This is just a framework for an mmorpg. The demo is for desktop, but with enough know-how, I'm sure you could convert the project to a mobile project.
                          WIP: Science Project - A collection of middle school through advanced college level science theory and formula-based functions for use in your own projects
                          World Machine to UE4 Export Macro
                          WM Folder Generator - Creates a folder that you name with HeightMap, NormalMap, SplatMap, and Tile sub-folders

                          Comment


                            Would it be easy to strip out the Networking(MMO) features? At this point I am only interested in the RPG features.

                            Thanks

                            Comment


                              Originally posted by Venged View Post
                              Would it be easy to strip out the Networking(MMO) features? At this point I am only interested in the RPG features.

                              Thanks
                              Curious about this as well

                              Comment


                                Originally posted by SaviorNT View Post
                                This is just a framework for an mmorpg. The demo is for desktop, but with enough know-how, I'm sure you could convert the project to a mobile project.
                                I am a beginner with UE4. Somehow I do not think I have developed enough know how to convert it to a mobile project at this point. I do not know how long it would take me to get enough know how.

                                It also stated in the getting started part of the documentation to use this kit with a copy of UE4 compiled from source. Will this kit ever get to the point where it can be used with the binary version of UE4?

                                Jason

                                Comment

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