What's the next thing you want to do on MMO Starter Kit?
Hi, I don't know yet, the equipment/security update came out just several days ago so I haven't started working on the next update yet. I like how it turned out with the simultaneous release of 4.7 and my update so I will aim for a simultaneous release with 4.8 as well. One possible new feature is experience and leveling, quests are also something that I want to add soon.
Just a question before I grab this, what kind of lighting are you using on these types of games? Just wondering what the best way to set this up for open worlds like you've done and I haven't been able to find a lot of info. Thanks!
Does the client work on mobile devices (Android, Blackberry, Ios, etc...)?
Hi, I've seen some posts by Epic devs saying that mobile+PC networking is possible but I haven't tried it myself. Currently I don't provide support for mobiles.
If I purchase the starter kit through sellfy (https://sellfy.com/p/fo6a/) will I be able to access it in the Unreal marketplace for updates?
Updates will always be published on both Sellfy and Marketplace (assuming the kit gets there ). Sellfy handles the updates automatically just like Marketplace - once an update comes out, you can access the new download link.
Just a question before I grab this, what kind of lighting are you using on these types of games? Just wondering what the best way to set this up for open worlds like you've done and I haven't been able to find a lot of info. Thanks!
The demo uses a slightly changed Epic's DesertRallyRace map, so a directional light, reflection captures, a skybox, a lightmass importance volume and a postprocessing volume with tint. You could check out that free demo, and also the Level design map (Sun temple) in Content Examples project for another good example of lighting with a directional light.
i have a little problem with the project and a question. For the moment, i just try to use your kit without modifications.
my account registration seem works and when i enter the world the map load but my character dont pop and have no HP.
I have try your documentation solution for change location in mysql character but nothing better. And my server was just reboot so no ram or space problem.
Do you have an other solution for that ? i can't kill the character so can't respawn.
In your mysql base you have active_logins table. this table need to be empty if no one play on the server ? or what does that table do ?
i have a little problem with the project and a question. For the moment, i just try to use your kit without modifications.
my account registration seem works and when i enter the world the map load but my character dont pop and have no HP.
thx
Hi,
First of all, check that you have a character with id 0 in your 'characters' mysql table. For the purpose of this test, also check that that character's hp is > 0. Also make sure that you've completed step 2 in "Launching for the first time" section of the guide.
Does this occur only with dedicated server on in editor (PIE) and standalone as well?
Add me on Skype please so I could help you faster (CodeSpartan)
In your mysql base you have active_logins table. this table need to be empty if no one play on the server ? or what does that table do ?
Right now it ensures that only the last user who logged in with this username can create characters, enter world, etc. In the future it will also be used for kicking characters when the owning user tries to log in with another character.
With the upgrade to 4.7, a lot of weird bugs have started happening. We use some of your systems such as Login and Registration in our game, and we love it. A weird issue we started having when we moved to 4.7 was that when we built out our dedicated servers, they would crash on start-up. We looked around and found out that is had to with UMG, and even found this on the answer hub: https://answers.unrealengine.com/que...-server-u.html
Epic has said that have listed it as a bug, but we wondering if you ever encountered this issue and if so, were you able to find some sort of solution?
With the upgrade to 4.7, a lot of weird bugs have started happening. We use some of your systems such as Login and Registration in our game, and we love it. A weird issue we started having when we moved to 4.7 was that when we built out our dedicated servers, they would crash on start-up. We looked around and found out that is had to with UMG, and even found this on the answer hub: https://answers.unrealengine.com/que...-server-u.html
Epic has said that have listed it as a bug, but we wondering if you ever encountered this issue and if so, were you able to find some sort of solution?
I haven't encountered this myself, but since the staff at Epic has managed to reproduce it, hopefully this will get fixed soon. I've commented on the AnswerHub in hopes to bring more attention to this bug. Are you launching the dedicated server from a shortcut? I usually run it from a packaged build or PIE.
I haven't encountered this myself, but since the staff at Epic has managed to reproduce it, hopefully this will get fixed soon. I've commented on the AnswerHub in hopes to bring more attention to this bug. Are you launching the dedicated server from a shortcut? I usually run it from a packaged build or PIE.
We have actually tried all of the above. We started by using a shortcut, and then figuring that had something to do it. Tried from PIE and got the same issue. And we finally thought that maybe it was just an issue with it not being packaged, so we packaged it up to get the same results. It is indeed a pretty game breaking bug, had to revert our stuff back to 4.5.
Hi, I've seen some posts by Epic devs saying that mobile+PC networking is possible but I haven't tried it myself. Currently I don't provide support for mobiles.
Do you plan on adding support for mobiles in a future update?
This is just a framework for an mmorpg. The demo is for desktop, but with enough know-how, I'm sure you could convert the project to a mobile project.
I am a beginner with UE4. Somehow I do not think I have developed enough know how to convert it to a mobile project at this point. I do not know how long it would take me to get enough know how.
It also stated in the getting started part of the documentation to use this kit with a copy of UE4 compiled from source. Will this kit ever get to the point where it can be used with the binary version of UE4?
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