Pardon the questions / requests if they have already been implemented.. I haven't had the time yet to look through the project 
- Is there a way to set up a "spawn volume" instead of specific locations of bandit spawns? Basically, "a bandit will spawn anywhere in this volume"; the reason I ask is if you're making a large world, with a good amount of npc's, it would be a huge PITA to manually place each mob
- Player respawn, random location that is within 4 meters of closest XYZ object/respawn point. The logic should also determine if that coordinate is already occupied, and if it is, then choose another random coordinate within that area.
- Player Auction house / Player to player Trading / NPC stores.. speaking of stores, any idea how to implement pay2win.. err.. i mean.. functionality to allow players to purchase something through e-commerce website (or in-game) and have it sent to them in game? See guild wars 2 for idea on what i'm talking about
- Highlight selectable/actionable item or npc on mouse over, target item/npc (so if you look to the left, your still shooting/fighting what you have targetted). I know there's a tutorial on this, but this is the end of the post and I have to get to my day job!

- Is there a way to set up a "spawn volume" instead of specific locations of bandit spawns? Basically, "a bandit will spawn anywhere in this volume"; the reason I ask is if you're making a large world, with a good amount of npc's, it would be a huge PITA to manually place each mob
- Player respawn, random location that is within 4 meters of closest XYZ object/respawn point. The logic should also determine if that coordinate is already occupied, and if it is, then choose another random coordinate within that area.
- Player Auction house / Player to player Trading / NPC stores.. speaking of stores, any idea how to implement pay2win.. err.. i mean.. functionality to allow players to purchase something through e-commerce website (or in-game) and have it sent to them in game? See guild wars 2 for idea on what i'm talking about
- Highlight selectable/actionable item or npc on mouse over, target item/npc (so if you look to the left, your still shooting/fighting what you have targetted). I know there's a tutorial on this, but this is the end of the post and I have to get to my day job!
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