CodeSpartan
Forgive me if this is a stupid question as I am a severe rookie at this point.
I purchased the MMO Starter Kit a while ago and set it up with the database, etc. and had no issues playing around with it.
I am now wanting to use the Chaos fracturing in UE4 4.26 as I was waiting for that to come out before I got too far into development.
My UE4 server source build works with chaos but when I bring MMO Starter Kit 4.26 into it I get the error “Could not be compiled. Try rebuilding from source manually.”
So I opened MMO.sln in Visual Studio to build the source there and am now getting the following error when starting the build:
Build started...
1>------ Build started: Project: MMO, Configuration: Development_Editor x64 ------
1>Creating makefile for MMOEditor (.uproject file is newer)
1>UnrealBuildTool : error : MMOEditor modifies the value of bCompileChaos. This is not allowed, as MMOEditor has build products in common with UE4Editor.
1> Remove the modified setting, change MMOEditor to use a unique build environment by setting 'BuildEnvironment = TargetBuildEnvironment.Unique;' in the MMOEditorTarget constructor, or set bOverrideBuildEnvironment = true to force this setting on.
1>C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\MSBuild\Microsoft\VC\v160\Microsoft.MakeFile.Targets(46,5): error MSB3073: The command "C:\UE426\Engine\Build\BatchFiles\Build.bat -Target="MMOEditor Win64 Development -Project="C:\ROTStart\MMO426\MMO.uproject"" -Target="ShaderCompileWorker Win64 Development -Quiet" -WaitMutex -FromMsBuild" exited with code 6.
1>Done building project "MMO.vcxproj" -- FAILED.
========== Build: 0 succeeded, 1 failed, 2 up-to-date, 0 skipped ==========
Any direction you could provide would be greatly appreciated as I'm excited to dive in with using chaos as well.
Cancel this one. I figured it out. Rookie mistake learning to understand the error messages. I now have both the latest 4.26 server source build working as well as the 4.26 MMOKit with chaos now enabled woohoo!! Onward with the development now!
Forgive me if this is a stupid question as I am a severe rookie at this point.
I purchased the MMO Starter Kit a while ago and set it up with the database, etc. and had no issues playing around with it.
I am now wanting to use the Chaos fracturing in UE4 4.26 as I was waiting for that to come out before I got too far into development.
My UE4 server source build works with chaos but when I bring MMO Starter Kit 4.26 into it I get the error “Could not be compiled. Try rebuilding from source manually.”
So I opened MMO.sln in Visual Studio to build the source there and am now getting the following error when starting the build:
Build started...
1>------ Build started: Project: MMO, Configuration: Development_Editor x64 ------
1>Creating makefile for MMOEditor (.uproject file is newer)
1>UnrealBuildTool : error : MMOEditor modifies the value of bCompileChaos. This is not allowed, as MMOEditor has build products in common with UE4Editor.
1> Remove the modified setting, change MMOEditor to use a unique build environment by setting 'BuildEnvironment = TargetBuildEnvironment.Unique;' in the MMOEditorTarget constructor, or set bOverrideBuildEnvironment = true to force this setting on.
1>C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\MSBuild\Microsoft\VC\v160\Microsoft.MakeFile.Targets(46,5): error MSB3073: The command "C:\UE426\Engine\Build\BatchFiles\Build.bat -Target="MMOEditor Win64 Development -Project="C:\ROTStart\MMO426\MMO.uproject"" -Target="ShaderCompileWorker Win64 Development -Quiet" -WaitMutex -FromMsBuild" exited with code 6.
1>Done building project "MMO.vcxproj" -- FAILED.
========== Build: 0 succeeded, 1 failed, 2 up-to-date, 0 skipped ==========
Any direction you could provide would be greatly appreciated as I'm excited to dive in with using chaos as well.
Cancel this one. I figured it out. Rookie mistake learning to understand the error messages. I now have both the latest 4.26 server source build working as well as the 4.26 MMOKit with chaos now enabled woohoo!! Onward with the development now!
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