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    I apologize if this has been asked before, but how many players does the base version of the starter kit handle? Also how big can the map size be?

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      Originally posted by Legionarus View Post
      I apologize if this has been asked before, but how many players does the base version of the starter kit handle? Also how big can the map size be?
      ... I believe the last I saw was a test of that base map with something like a couple hundred clients connected with zero issues, and it wasn't that it was the limit to its capabilities, but the amount of players they could scrape up at the time, the limitations are based on your ability to not waste resources and to mitigate gpu and cpu usage. And that was a long time ago, there might have been a larger test since.

      How big the map is, well is up to you and your ability to use the tools UE4 provides to minimize GPU/CPU usage. A lot of people want that open world, but that's not always the smartest way.

      Multiple maps with choked portals to connect to different maps run separately is a good way (in this case each map being set to a different port, pretty sure that is covered in the starter guide?), but if you are going for open world feel, look into streaming levels.

      I don't think map-size is specifically an mmo kit related issue. Look into tools like occlusion, LODs and other techniques to pull off big world builds, be weary of tessellation on big maps, a lot of people buy auto landscaping materials on the market which use tessellation to look good, that will cause serious lag on big maps, so if you use those be sure to turn tessellation down or off and minimize spawned foliage (if you look at real games out there they usually have much less spawned stuff and foliage then most Unreal scenes that I have seen.)

      I have personally tested level streaming with the kit (where only the chunk you are looking at is loaded, not just occluded.)

      ... but long story short, multiple servers ran on different ports each holding a map, then connecting through some portal in game... or level streaming for a huge open world feel, is what I would go with, both are pretty routine. That's not to say there aren't more answers out there, you could branch out to youtube or other forum discussions talking about these things, the discussions around here seem more mmo kit related but there are a TON of resources out there about pulling off large maps.

      ...but don't take my word for it, I almost never speak around here but I do read this topic. =)
      Last edited by 6gg Studios; 06-05-2020, 08:34 PM.

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        I have Error:
        ERROR: Client targets are not currently supported from this engine distribution.

        I'm using UE 4.25.1 from Epic. I need download source from github and compile?

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          OK, it's working now, but how to protect my game for Cheat Engine?

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            By making things server-authoritative, you're automatically protected against most cheats.

            The only thing that cheat engine allows is to tick more often and therefore run faster. But since Epic released Fortnite and worked on their anti-cheat system, I'm not even sure that would still work.
            MMO Starter Kit
            Dialogue Plugin
            Voxel Plugin
            Character Customization: Female
            Character Customization: Male

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              Hmmm Cheat Engine allow to make change speed

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                wow, it is still in development, cool!

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