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    have anyone succesfully implement ue4 gameplay ability system into mmo starter kit?

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      I have not, BUT, I did just get https://www.unrealengine.com/marketp...racter-creator implemented into the kit. I contacted a programmer from the MMOkit discord server and he wrangled CC into my game. If you need help getting UE 4 ability system hooked up. Posted a note in the Discord server or PM "Sprattstud" and let him know Tarly asked you to contact him. He also, got Quality game settings hooked up for me.

      Next, I am going to ask him to Ad an "Easy BUTTON" for me. (joking, kinda) LOL..
      Clifford Brock

      Gamer / Tinkers with MMO Kit
      Game: Claws&Paws

      Comment


        alr
        Originally posted by Tarly View Post
        I have not, BUT, I did just get https://www.unrealengine.com/marketp...racter-creator implemented into the kit. I contacted a programmer from the MMOkit discord server and he wrangled CC into my game. If you need help getting UE 4 ability system hooked up. Posted a note in the Discord server or PM "Sprattstud" and let him know Tarly asked you to contact him. He also, got Quality game settings hooked up for me.

        Next, I am going to ask him to Ad an "Easy BUTTON" for me. (joking, kinda) LOL..
        ight i'll try ask him

        Comment



          Originally posted by GangstaCat1987 View Post
          Hello to all!

          Once again I want to raise the question of changing the character choice in the game (model of a man or a woman).

          I want to understand how this system works. In picture 2 (class selection widget), how does the MySQL database work?

          There is for example a ModularPlayerCharacter, I recreated the change of the skeleton grid, animation and material. Everything works well, but I cannot understand how it interacts with the base, for example, I choose a man and a model of a man appears in my game, if I create a woman, then I should have a model of a woman.

          I’m wondering where to find the ModularPlayerCharacter relationship with the MySQL database?

          You want to modify the mmocreatecharacter.php and the Create Character Request function in UE4.
          Then you receive character in PlayerState -> GetCharacterResponse on server
          MMO Starter Kit
          Dialogue Plugin
          Voxel Plugin
          Character Customization: Female
          Character Custmization: Male

          Comment


            Originally posted by yskwork View Post
            UE4.22 no use OnlineSubsystemSteam , how to get Steam player AccountName
            I don't know if they made any headway with this since last time I had to work with steam api, but the way I did it last year - I modified the UE4 engine to add this stuff myself. It's just a matter of exposing it.
            MMO Starter Kit
            Dialogue Plugin
            Voxel Plugin
            Character Customization: Female
            Character Custmization: Male

            Comment


              Originally posted by mastermikie View Post
              i would like to hear from anyone who has been using the chat within the starter kit successfully. we have been building our game for just over 6 months and have come quite a ways but still cannot get a stable chat running. it tends to stall out the client after 5 mins or so of idle time. this has not worked correctly for us from day 1. we are currently on the latest version of the kit. any help would be appreciated.
              I've rewritten the chat server almost from scratch for the next release, because it was getting buggy for some reason and I couldn't see why.

              The new version handles concurrency correctly (the old one did not). And it's code that's easier to read, I think. And the connection goes through this plugin https://unrealengine.com/marketplace...-socket-plugin
              With it, you can serialize anything you want in blueprints -- very easily.

              Hopefully you'll have better luck with this new version. I'll release it when new UE4 version comes out.
              Last edited by CodeSpartan; 08-17-2019, 10:52 AM.
              MMO Starter Kit
              Dialogue Plugin
              Voxel Plugin
              Character Customization: Female
              Character Custmization: Male

              Comment


                HI Guys,

                I seem to have had a brain fart.. can someone give me a step by step on how to change the launcher logo (art by cg-qx.net picture)? I did it once a very long time ago and can't seem to recreate it.

                I thought it was posted here. but, searching can up short.

                Anyone ?
                Last edited by Tarly; 08-22-2019, 01:28 PM. Reason: define what LOGO I meant.
                Clifford Brock

                Gamer / Tinkers with MMO Kit
                Game: Claws&Paws

                Comment


                  Originally posted by CodeSpartan View Post



                  You want to modify the mmocreatecharacter.php and the Create Character Request function in UE4.
                  Then you receive character in PlayerState -> GetCharacterResponse on server
                  Thank! I already defeated this task and realized how it works.

                  Comment


                    After reading the 135 pages of the thread here, I found that to change the art of the launcher, you need to go to E:\Claws Holder Can\AdditionalTools\Launcher\Source\launcher and open the .sln file, go to assets and change the picture. But, the location does not see to be able to be changed. So, I took my new picture of art I want to use and named it background_image.png and I pasted it into the dir were the old background was. I built the file and found it in E:\Claws Holder Can\AdditionalTools\Launcher\Source\launcher\Launcher01\bin\Release\Launcher01.exe

                    when I launch it there is no new art. So, I copied the new .exe into the launcher folder and tried it there... same issue.

                    Could someone please shine a light on me and advise me as I am sitting here in the dark, puzzled.

                    T
                    Clifford Brock

                    Gamer / Tinkers with MMO Kit
                    Game: Claws&Paws

                    Comment


                      I found that all the files in the aeest list have little yellow bangs no them. when I copied the background to the dir, that file lost the yellow bang. ??
                      Clifford Brock

                      Gamer / Tinkers with MMO Kit
                      Game: Claws&Paws

                      Comment


                        Clifford, i too spent some time looking at this and here's my take. it seems that since we have the compiled version of the launcher all the files are already embedded. what your seeing in the source is basically pointers to the files that codespartan used when he compiled the source. however they do not exist in the folder it points to(hence the yellow !). so essentially in order to recompile it you will need to add .png for each and every file prior to compiling. or at least that is how i interpret it. let me know if you sort this out as i would like to do the same and create a new launcher page.
                        Last edited by mastermikie; 08-25-2019, 04:19 PM.

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                          Thank you very much MasterMike. I will ask CS if I can get a copy of the 12 missing png's and see if I can make any headway.with it. I'll post any progress here.
                          Thank you again for your input.

                          T.
                          Clifford Brock

                          Gamer / Tinkers with MMO Kit
                          Game: Claws&Paws

                          Comment


                            Clifford, no problem glad to assist. from what i can tell if you open the actual launcher you can see there are separate elements for each of the screen components. ie. minimize, close, play, progress bar background/foreground and the actual launcher pic. each of these elements will have a specific size and additionally a normal, hover and select pic as needed. so there will be 3 .png for the active components such as the minimize, close and play buttons. the biggest trick is going to be getting the correct sizes to make the layout look smooth. likely CS didn't include them as he intended for us to create our own layout/size. i think i could work thru most of this except the progress bar as i am not certain how that should be laid out. i might give it a go this week and see if i can sort it. i'll keep you posted.

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                              Cool..... I'd like to have what ever CS has.. and then mod from there..... working out the gate then modding is more my gig... I have the programmer guy... Incredible dude.. I get into GitHub update, then mod stuff... looking for "My" look. Sometimes, I have HOSED up things. Ok, more than a few times, but, he unwinds my issues and we go on. He install QGWS in my game, and the Character Creator by CB productions.. I can't count how many times I hoped up the hub. I went with CB productions as it seemed CS's cool toons were not compat with market place animations.
                              Once I have a few dollars in the can, I hope to get CS toons, and use them as NPC's.

                              OK. I am rambling..Hoping CS might get back in touch with me before Wednesday.

                              Peace..
                              Clifford Brock

                              Gamer / Tinkers with MMO Kit
                              Game: Claws&Paws

                              Comment


                                anyone here have work with GAS(UE4 Gameplay Ability System) i wanna ask for help integrating GAS into the kit and redo the code for ability here the thread i made 2 weeks ago https://forums.unrealengine.com/deve...by-codespartan

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