MMOStarterKit-1.16-for-UE4.21.0
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Originally posted by CodeSpartan View Post
That code was battle tested by thousands of hours on a real project, so no. But the chat server is slightly different from the one we used there. What version of the kit are you on?
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Originally posted by CodeSpartan View Post
That code was battle tested by thousands of hours on a real project, so no. But the chat server is slightly different from the one we used there. What version of the kit are you on?
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Originally posted by KhxiSaki View Post
hi CS i wanna ask i wanna use gameplay ability for the ability system..and hwo can i use it and do i need to remove everything in the kit that reference the ability..
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Uploaded the 4.22 version of the kit.
All files have been renamed and moved around to follow Allar's styleguide. The structure now makes much more sense. I'm going to update the documentation to reflect the changes some time today.
Also some warnings have been added in case you hit "play" in editor without checking the "dedicated server" button or if you don't set up your database urls.Last edited by CodeSpartan; 04-06-2019, 01:39 PM.
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Originally posted by CodeSpartan View PostUploaded the 4.22 version of the kit.
All files have been renamed and moved around to follow Allar's styleguide. The structure now makes much more sense. I'm going to update the documentation to reflect the changes some time today.
Also some warnings have been added in case you hit "play" in editor without checking the "dedicated server" button or if you don't set up your database urls.
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Originally posted by yskwork View Post“That code was battle tested by thousands of hours on a real project, so no. But the chat server is slightly different from the one we used there. What version of the kit are you on?”
MMOStarterKit-1.16-for-UE4.21.0
Could you try this: open the solution in visual studio, build a "Debug" version and run it. See if the problem is reproducible on a debug build.
I had some minor warnings pop up on the demo server occasionally, but right now I decided to investigate them and I'm running the debug build. And for some reason, nothing happens.
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Originally posted by Nemodain View PostAwesome job Sean, I definitely want to check that out, still wrestling the Advanced Social System and a computer that decided to throw a temper tantrum last night, had a USB port decide to get a hiccup and go through the install/uninstall loop. Ka-Blink, Ka-Blunk.. that gets on your nerves after about 2 hours.
Nemo
1.Re-connect your USB device directly to your computer
2. Run the Hardware and Devices troubleshooter
3.Uninstall all your USB controller drivers
4.Update your USB device and motherboard chipset drivers
5.Disable the USB selective suspend feature
6.Adjust your system settings
Or in another way, you may just check the USB device from the Disk Management: Press Win Logo key + R and then type: Diskmgmt.msc to see if your device is there. If it is there, it is easy to be fixed. For more help, just come to this website:https://www.r-datarecovery.com/usb-d...ognizeded.html
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Has anyone had any success creating a VR MMORPG (or even a small multiplayer like a scaled down WoW in VR) with this kit?
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Hello,
I just bough the kit for UE4.22 and I am getting what seems to be BP errors when I open the start map. I got an error on one occasion on the main map, but it seemed like nonsense to me, talking about a cylinder that needed to be movable when there is no such object in the project.
I compiled everything under VS with no errors or warnings.
Here is the message log.
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Originally posted by Allure et Charme View PostHello,
I just bough the kit for UE4.22 and I am getting what seems to be BP errors when I open the start map. I got an error on one occasion on the main map, but it seemed like nonsense to me, talking about a cylinder that needed to be movable when there is no such object in the project.
I compiled everything under VS with no errors or warnings.
Here is the message log.
I'll implement a warning about that in the next version, if a developer launches it that way.Last edited by CodeSpartan; 05-05-2019, 01:46 AM.
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Thank You very much, that was indeed the problem. I would also like to catch your attention on something that I have been trying out and that is renaming the project, I have tried it several times without success following this guide : https://answers.unrealengine.com/que...c-project.html
And so far, it looks like there is still one area we still need to rename, but I don't understand what it is. I have tried many times with and without deleting the saved and intermediary folders but to no avail.
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