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  • replied
    Originally posted by CodeSpartan View Post



    You want to modify the mmocreatecharacter.php and the Create Character Request function in UE4.
    Then you receive character in PlayerState -> GetCharacterResponse on server
    Thank! I already defeated this task and realized how it works.

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  • replied
    HI Guys,

    I seem to have had a brain fart.. can someone give me a step by step on how to change the launcher logo (art by cg-qx.net picture)? I did it once a very long time ago and can't seem to recreate it.

    I thought it was posted here. but, searching can up short.

    Anyone ?
    Last edited by Tarly; 08-22-2019, 01:28 PM. Reason: define what LOGO I meant.

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  • replied
    Originally posted by mastermikie View Post
    i would like to hear from anyone who has been using the chat within the starter kit successfully. we have been building our game for just over 6 months and have come quite a ways but still cannot get a stable chat running. it tends to stall out the client after 5 mins or so of idle time. this has not worked correctly for us from day 1. we are currently on the latest version of the kit. any help would be appreciated.
    I've rewritten the chat server almost from scratch for the next release, because it was getting buggy for some reason and I couldn't see why.

    The new version handles concurrency correctly (the old one did not). And it's code that's easier to read, I think. And the connection goes through this plugin https://unrealengine.com/marketplace...-socket-plugin
    With it, you can serialize anything you want in blueprints -- very easily.

    Hopefully you'll have better luck with this new version. I'll release it when new UE4 version comes out.
    Last edited by CodeSpartan; 08-17-2019, 10:52 AM.

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  • replied
    Originally posted by yskwork View Post
    UE4.22 no use OnlineSubsystemSteam , how to get Steam player AccountName
    I don't know if they made any headway with this since last time I had to work with steam api, but the way I did it last year - I modified the UE4 engine to add this stuff myself. It's just a matter of exposing it.

    Leave a comment:


  • replied

    Originally posted by GangstaCat1987 View Post
    Hello to all!

    Once again I want to raise the question of changing the character choice in the game (model of a man or a woman).

    I want to understand how this system works. In picture 2 (class selection widget), how does the MySQL database work?

    There is for example a ModularPlayerCharacter, I recreated the change of the skeleton grid, animation and material. Everything works well, but I cannot understand how it interacts with the base, for example, I choose a man and a model of a man appears in my game, if I create a woman, then I should have a model of a woman.

    I’m wondering where to find the ModularPlayerCharacter relationship with the MySQL database?

    You want to modify the mmocreatecharacter.php and the Create Character Request function in UE4.
    Then you receive character in PlayerState -> GetCharacterResponse on server

    Leave a comment:


  • replied
    alr
    Originally posted by Tarly View Post
    I have not, BUT, I did just get https://www.unrealengine.com/marketp...racter-creator implemented into the kit. I contacted a programmer from the MMOkit discord server and he wrangled CC into my game. If you need help getting UE 4 ability system hooked up. Posted a note in the Discord server or PM "Sprattstud" and let him know Tarly asked you to contact him. He also, got Quality game settings hooked up for me.

    Next, I am going to ask him to Ad an "Easy BUTTON" for me. (joking, kinda) LOL..
    ight i'll try ask him

    Leave a comment:


  • replied
    I have not, BUT, I did just get https://www.unrealengine.com/marketp...racter-creator implemented into the kit. I contacted a programmer from the MMOkit discord server and he wrangled CC into my game. If you need help getting UE 4 ability system hooked up. Posted a note in the Discord server or PM "Sprattstud" and let him know Tarly asked you to contact him. He also, got Quality game settings hooked up for me.

    Next, I am going to ask him to Ad an "Easy BUTTON" for me. (joking, kinda) LOL..

    Leave a comment:


  • replied
    have anyone succesfully implement ue4 gameplay ability system into mmo starter kit?

    Leave a comment:


  • replied
    I used to interact with him/her All the time.. CS was active as hell. There was an issue a year ago... or more, and it seems like CS might have a real job now and less time to hang with us. Have you Skyped him/her? I have not tried that in forever... I also have ound that the Discord channel as a number of helpful blokes over there also. I am dry on ideas though. Sorry bud.

    T.

    Leave a comment:


  • replied
    the oldest i have is the 1.16 version.
    i also wish to point out i have sent code spartan direct emails on sellfy, posted here and in the discord chat. to no avail. i believe he is like a unicorn or bigfoot. others claimed to have spotted him. but im still not convinced he exists.
    Last edited by mastermikie; 08-12-2019, 08:40 PM.

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  • replied
    I have a older version of the chat server running. Have you tried an older version ?

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  • replied
    yes we are running the most current chat server from the 1.17 kit and fresh built source. i cannot say if we updated the php or not i will look into that directly. thanks for the pointer.

    edit update: i checked the php scripts and they are all up to date with the kit. ofc we modified some of them and they have been checked against the newest php scripts and are correct. also our internal test system currently has the base kit installed and no firewalls between things. its as straight forward as it gets.
    Last edited by mastermikie; 08-12-2019, 08:20 PM.

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  • replied
    Rats.!

    OHOH... a long time ago... I was running a copy of the game files... and didn't update for a few versions (of the PHP) files. CodeSpartan almost thru watermelon at me, because it took a while to Diagnose it.

    Are you using the newest chat server folder from the kit ?

    I know it seems like a DUH question. But, since I made that one error, I thought I might ask.


    T.


    Um, come to think of it, I don't know what version of the chat folder I AM running.

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  • replied
    We have 3 separate server arrangements. that particular one uses a host x.x.x.com nested domain. our test server which we control 100% uses x.com and we have an internal one all ip based. all 3 of them do the exact same thing. =/
    Last edited by mastermikie; 08-12-2019, 07:21 PM.

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  • replied
    I see that. but, it is really late and Simply don't see how to reply. But, the reply should be here anyway. You have machine is being hosted and you are using a child domain. x.x.x.com instead of x.com. I would convert it to IP. x.x.x.x (IP v4) I have not tested to see if the kit runs under IP v6 schema of IPs. my setup is Database hosted on GoDaddy and game server on a machine in my home, under a dynamic IP So I use no.ip. My host name file shows www.jfkgames.com/(php location info.)/
    my mmoinstance in Content/MMO/Blueprints/GameModes/) shows the same domain. But, my mmogetserver.php had the IP. Not the domain name,

    One of the files for the kit didn't work with FQDN (x.com) so I had to change it to the IP where the game server is. So, I could not use the ip IP FQDN.
    Can you host on a non-nested domain and try it ? So, instead of x.x.x.Com you have a x.com?

    Or, call the provider and see if they time out a idle connection after the 4-5 minutes of non-use ?

    Goodluck.



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