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    Thanks mate, it's working now. Purchasing.

    Comment



      Hello. I previously bought an MMO Starter Kit. You promised that you would give me constant access to download updates, but sellfy.com again offers me to buy an MMO Starter Kit. Make me, please always have access to updates.

      Comment



        I duplicated this message to you in skype.

        Comment


          Alexey, if you log in to Sellfy you can find the kit listed under the Purchases link in the upper right. From this list you should be able to download the latest released version of the kit (presently 4.17.1)

          Comment


            Originally posted by Piepants View Post
            Alexey, if you log in to Sellfy you can find the kit listed under the Purchases link in the upper right. From this list you should be able to download the latest released version of the kit (presently 4.17.1)
            I go, but he does not give me a copy, he offers to buy again for $ 95

            Comment


              Originally posted by Alexey198 View Post
              I go, but he does not give me a copy, he offers to buy again for $ 95
              Sorry, I found a purchase section. Thank you.

              Comment


                Really good learning resource. Thanks!

                Comment


                  UE4 4.17



                  [2017.09.22-00.56.12:435][133]LogLoad: Took 0.312240 seconds to LoadMap(/Game/Map/UEDPIE_1_ShiChang)
                  [2017.09.22-00.56.12:479][134]LogNet: Client netspeed is 10000
                  [2017.09.22-00.56.12:479][134]LogNet: Join request: /Game/Map/ShiChang?SplitscreenCount=1
                  [2017.09.22-00.56.12:481][134]LogGameMode: Display: Match State Changed from WaitingToStart to InProgress
                  [2017.09.22-00.56.12:488][134]LogGameState: Match State Changed from WaitingToStart to InProgress
                  [2017.09.22-00.56.12:489][134]LogNet: Join succeeded: 257
                  [2017.09.22-00.56.12:500][134]LogWindows: Windows GetLastError: operation successfully done。 (0)
                  [2017.09.22-00.57.12:501][134]LogWindows: Warning: CreateProc failed (2) ../../../Engine/Binaries/Win64/CrashReportClient.exe "E:/JueJ417/Saved/Crashes/UE4CC-Windows-CDDF00274370E4AC1512B3A9728341DC_0000" -AppName=UE4-Client -CrashGUID=UE4CC-Windows-CDDF00274370E4AC1512B3A9728341DC_0000 -DebugSymbols=..\..\..\Engine\Intermediate\Symbols
                  [2017.09.22-00.57.12:502][134]LogWindows: Could not start CrashReportClient.exe
                  [2017.09.22-00.57.12:502][134]LogMemory: Platform Memory Stats for Windows
                  [2017.09.22-00.57.12:503][134]LogMemory: Process Physical Memory: 2925.99 MB used, 2979.66 MB peak
                  [2017.09.22-00.57.12:503][134]LogMemory: Process Virtual Memory: 3422.49 MB used, 3422.49 MB peak
                  [2017.09.22-00.57.12:503][134]LogMemory: Physical Memory: 9487.35 MB used, 15087.95 MB free, 24575.30 MB total
                  [2017.09.22-00.57.12:503][134]LogMemory: Virtual Memory: 4434.37 MB used, 15087.95 MB free, 134217728.00 MB total
                  [2017.09.22-00.57.12:503][134]LogWindows: Error: === Critical error: ===
                  [2017.09.22-00.57.12:503][134]LogWindows: Error:
                  [2017.09.22-00.57.12:503][134]LogWindows: Error: Assertion failed: Parents[i].Property->RepIndex + Parents[i].ArrayIndex == i [File:\UnrealEngine-release4.17\Engine\Source\Runtime\Engine\Private\RepLayout.cpp] [Line: 2979]
                  [2017.09.22-00.57.12:504][134]LogWindows: Error:
                  [2017.09.22-00.57.12:504][134]LogWindows: Error:
                  [2017.09.22-00.57.12:504][134]LogWindows: Error:
                  [2017.09.22-00.57.12:504][134]LogWindows: Error:
                  [2017.09.22-00.57.12:517][134]LogExit: Executing StaticShutdownAfterError
                  [2017.09.22-00.57.12:544][134]LogWindows: FPlatformMisc::RequestExit(1)
                  [2017.09.22-00.57.12:544][134]Log file closed, 09/22/17 08:57:12
                  Attached Files
                  Last edited by yskwork; 09-22-2017, 02:23 AM.

                  Comment


                    [2017.09.25-05.12.51:595][259]LogPlayLevel: [PlayLevel] Compiling MMOPlayerController before play...
                    [2017.09.25-05.12.51:821][259]LogPlayLevel: [PlayLevel] Compiling AICharacter as a dependent...
                    [2017.09.25-05.12.52:031][259]LogPlayLevel: [PlayLevel] Compiling MMOPlayerCharacter as a dependent...
                    [2017.09.25-05.12.52:533][259]LogPlayLevel: [PlayLevel] Compiling PlayerCharacter as a dependent...
                    [2017.09.25-05.12.52:650][259]LogBlueprint: Warning: [Compiler MMOPlayerController] 'NPC'没有继承'AICharacter'( 类型转换为 NPC 将总是失败)。
                    [2017.09.25-05.13.10:228][259]LogWindows: Warning: CreateProc failed (2) ../../../Engine/Binaries/Win64/CrashReportClient.exe "E:/JueJingFanGong417/Saved/Crashes/UE4CC-Windows-AFFD915C4CFE3E64D400C4B7F4C7E674_0001" -AppName=UE4-Client -CrashGUID=UE4CC-Windows-AFFD915C4CFE3E64D400C4B7F4C7E674_0001 -DebugSymbols=..\..\..\Engine\Intermediate\Symbols
                    [2017.09.25-05.13.10:229][259]LogWindows: Could not start CrashReportClient.exe
                    [2017.09.25-05.13.10:229][259]LogMemory: Platform Memory Stats for Windows
                    [2017.09.25-05.13.10:229][259]LogMemory: Process Physical Memory: 6672.48 MB used, 6897.26 MB peak
                    [2017.09.25-05.13.10:229][259]LogMemory: Process Virtual Memory: 7752.50 MB used, 7770.89 MB peak
                    [2017.09.25-05.13.10:230][259]LogMemory: Physical Memory: 11762.85 MB used, 12812.45 MB free, 24575.30 MB total
                    [2017.09.25-05.13.10:230][259]LogMemory: Virtual Memory: 8875.86 MB used, 12812.45 MB free, 134217728.00 MB total
                    [2017.09.25-05.13.10:230][259]LogWindows: Error: === Critical error: ===
                    [2017.09.25-05.13.10:230][259]LogWindows: Error:
                    [2017.09.25-05.13.10:230][259]LogWindows: Error: Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0xffffffff
                    [2017.09.25-05.13.10:230][259]LogWindows: Error:
                    [2017.09.25-05.13.10:230][259]LogWindows: Error: UE4Editor-CoreUObject.dll!UObjectBase::IsValidLowLevelFast() [d:\unrealengine-release4.17\engine\source\runtime\coreuobject\private\uobject\uobjectbase.cpp:294]
                    [2017.09.25-05.13.10:231][259]LogWindows: Error: UE4Editor-Engine.dll!FPersistentFrameCollectorArchive:perator<<() [d:\unrealengine-release4.17\engine\source\runtime\engine\private\blueprintgeneratedclass.cpp:1444]
                    [2017.09.25-05.13.10:231][259]LogWindows: Error: UE4Editor-CoreUObject.dll!UStruct::SerializeBin() [d:\unrealengine-release4.17\engine\source\runtime\coreuobject\private\uobject\class.cpp:835]
                    [2017.09.25-05.13.10:231][259]LogWindows: Error: UE4Editor-Engine.dll!UBlueprintGeneratedClass::AddReferencedObjectsInUbergraphFrame() [d:\unrealengine-release4.17\engine\source\runtime\engine\private\blueprintgeneratedclass.cpp:1500]
                    [2017.09.25-05.13.10:232][259]LogWindows: Error: UE4Editor-CoreUObject.dll!FArchiveReplaceObjectRefBase::SerializeObject() [d:\unrealengine-release4.17\engine\source\runtime\coreuobject\private\serialization\archiveuobject.cpp:209]
                    [2017.09.25-05.13.10:232][259]LogWindows: Error: UE4Editor-Engine.dll!FArchiveReplaceObjectRef<UObject>::SerializeSearchObject() [d:\unrealengine-release4.17\engine\source\runtime\coreuobject\public\serialization\archivereplaceobjectref.h:129]
                    [2017.09.25-05.13.10:232][259]LogWindows: Error: UE4Editor-Engine.dll!UEngine::CopyPropertiesForUnrelatedObjects() [d:\unrealengine-release4.17\engine\source\runtime\engine\private\unrealengine.cpp:11866]
                    [2017.09.25-05.13.10:233][259]LogWindows: Error: UE4Editor-UnrealEd.dll!FBlueprintCompileReinstancer::CopyPropertiesForUnrelatedObjects() [d:\unrealengine-release4.17\engine\source\editor\unrealed\private\kismet2\kismetreinstanceutilities.cpp:2156]
                    [2017.09.25-05.13.10:233][259]LogWindows: Error: UE4Editor-Kismet.dll!FBlueprintCompilationManagerImpl::ReinstanceBatch() [d:\unrealengine-release4.17\engine\source\editor\kismet\private\blueprintcompilationmanager.cpp:1136]
                    [2017.09.25-05.13.10:233][259]LogWindows: Error: UE4Editor-Kismet.dll!FBlueprintCompilationManagerImpl::FlushCompilationQueueImpl() [d:\unrealengine-release4.17\engine\source\editor\kismet\private\blueprintcompilationmanager.cpp:801]
                    [2017.09.25-05.13.10:234][259]LogWindows: Error: UE4Editor-Kismet.dll!FBlueprintCompilationManagerImpl::CompileSynchronouslyImpl() [d:\unrealengine-release4.17\engine\source\editor\kismet\private\blueprintcompilationmanager.cpp:189]
                    [2017.09.25-05.13.10:234][259]LogWindows: Error: UE4Editor-UnrealEd.dll!FKismetEditorUtilities::CompileBlueprint() [d:\unrealengine-release4.17\engine\source\editor\unrealed\private\kismet2\kismet2.cpp:750]
                    [2017.09.25-05.13.10:234][259]LogWindows: Error: UE4Editor-UnrealEd.dll!FInternalPlayLevelUtils::ResolveDirtyBlueprints() [d:\unrealengine-release4.17\engine\source\editor\unrealed\private\playlevel.cpp:1850]
                    [2017.09.25-05.13.10:235][259]LogWindows: Error: UE4Editor-UnrealEd.dll!UEditorEngine::PlayInEditor() [d:\unrealengine-release4.17\engine\source\editor\unrealed\private\playlevel.cpp:2394]
                    [2017.09.25-05.13.10:235][259]LogWindows: Error: UE4Editor-UnrealEd.dll!UEditorEngine::StartQueuedPlayMapRequest() [d:\unrealengine-release4.17\engine\source\editor\unrealed\private\playlevel.cpp:1218]
                    [2017.09.25-05.13.10:235][259]LogWindows: Error: UE4Editor-UnrealEd.dll!UEditorEngine::Tick() [d:\unrealengine-release4.17\engine\source\editor\unrealed\private\editorengine.cpp:1549]
                    [2017.09.25-05.13.10:236][259]LogWindows: Error: UE4Editor-UnrealEd.dll!UUnrealEdEngine::Tick() [d:\unrealengine-release4.17\engine\source\editor\unrealed\private\unrealedengine.cpp:402]
                    [2017.09.25-05.13.10:236][259]LogWindows: Error: UE4Editor.exe!FEngineLoop::Tick() [d:\unrealengine-release4.17\engine\source\runtime\launch\private\launchengineloop.cpp:3215]
                    [2017.09.25-05.13.10:236][259]LogWindows: Error: UE4Editor.exe!GuardedMain() [d:\unrealengine-release4.17\engine\source\runtime\launch\private\launch.cpp:166]
                    [2017.09.25-05.13.10:236][259]LogWindows: Error: UE4Editor.exe!GuardedMainWrapper() [d:\unrealengine-release4.17\engine\source\runtime\launch\private\windows\launchwindows.cpp:134]
                    [2017.09.25-05.13.10:237][259]LogWindows: Error: UE4Editor.exe!WinMain() [d:\unrealengine-release4.17\engine\source\runtime\launch\private\windows\launchwindows.cpp:210]
                    [2017.09.25-05.13.10:237][259]LogWindows: Error: UE4Editor.exe!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:253]
                    [2017.09.25-05.13.10:237][259]LogWindows: Error: KERNEL32.DLL!0x000000000E2E8364
                    [2017.09.25-05.13.10:237][259]LogWindows: Error: ntdll.dll!0x00000000102470D1
                    [2017.09.25-05.13.10:238][259]LogWindows: Error: ntdll.dll!0x00000000102470D1
                    [2017.09.25-05.13.10:238][259]LogWindows: Error:
                    [2017.09.25-05.13.10:249][259]LogExit: Executing StaticShutdownAfterError
                    [2017.09.25-05.13.10:265][259]LogWindows: FPlatformMisc::RequestExit(1)
                    [2017.09.25-05.13.10:266][259]Log file closed, 09/25/17 13:13:10

                    Comment



                      Use VS2017


                      [2017.10.03-07.58.37:407][203]LogNet: Join request: /Game/Map/ShiChang?SplitscreenCount=1
                      [2017.10.03-07.58.37:409][203]LogGameMode: Display: Match State Changed from WaitingToStart to InProgress
                      [2017.10.03-07.58.37:413][203]LogGameState: Match State Changed from WaitingToStart to InProgress
                      [2017.10.03-07.58.37:414][203]LogNet: Join succeeded: 256
                      [2017.10.03-07.58.37:414][203]LogNet: Client netspeed is 10000
                      [2017.10.03-07.58.37:414][203]LogNet: Join request: /Game/Map/ShiChang?SplitscreenCount=1
                      [2017.10.03-07.58.37:415][203]Cmd: DisableAllScreenMessages
                      [2017.10.03-07.58.37:416][203]LogEngine: Onscreen warnings/messages are now DISABLED
                      [2017.10.03-07.58.37:421][203]LogNet: Join succeeded: 257
                      [2017.10.03-07.58.37:431][203]LogWindows: Windows GetLastError: 操作成功完成。 (0)
                      [2017.10.03-07.59.26:380][203]LogWindows: Warning: CreateProc failed (2) ../../../Engine/Binaries/Win64/CrashReportClient.exe "E:/JueJingFanGong417/Saved/Crashes/UE4CC-Windows-0782544B4C5B33FBFF9DCBB38C4805CE_0000" -AppName=UE4-Client -CrashGUID=UE4CC-Windows-0782544B4C5B33FBFF9DCBB38C4805CE_0000 -DebugSymbols=..\..\..\Engine\Intermediate\Symbols
                      [2017.10.03-07.59.26:380][203]LogWindows: Could not start CrashReportClient.exe
                      [2017.10.03-07.59.26:380][203]LogMemory: Platform Memory Stats for Windows
                      [2017.10.03-07.59.26:381][203]LogMemory: Process Physical Memory: 3047.90 MB used, 3051.93 MB peak
                      [2017.10.03-07.59.26:381][203]LogMemory: Process Virtual Memory: 3816.34 MB used, 3816.34 MB peak
                      [2017.10.03-07.59.26:381][203]LogMemory: Physical Memory: 8273.21 MB used, 16302.09 MB free, 24575.30 MB total
                      [2017.10.03-07.59.26:381][203]LogMemory: Virtual Memory: 4647.23 MB used, 16302.09 MB free, 134217728.00 MB total
                      [2017.10.03-07.59.26:381][203]LogRenderer: Reallocating scene render targets to support 1280x1024 Format 10 NumSamples 1 (Frame:1).
                      [2017.10.03-07.59.26:382][203]LogWindows: Error: === Critical error: ===
                      [2017.10.03-07.59.26:382][203]LogWindows: Error:
                      [2017.10.03-07.59.26:382][203]LogWindows: Error: Assertion failed: Property->PropertyFlags & CPF_Net [File:\UnrealEngine-release4.17\Engine\Source\Runtime\Engine\Private\RepLayout.cpp] [Line: 2974]
                      [2017.10.03-07.59.26:382][203]LogWindows: Error:
                      [2017.10.03-07.59.26:382][203]LogWindows: Error:
                      [2017.10.03-07.59.26:382][203]LogWindows: Error:
                      [2017.10.03-07.59.26:382][203]LogWindows: Error: KERNELBASE.dll!0x00000000B0897788
                      [2017.10.03-07.59.26:382][203]LogWindows: Error: UE4Editor-Core.dll!FOutputDeviceWindowsError::Serialize() [d:\unrealengine-release4.17\engine\source\runtime\core\private\windows\windowsplatformoutputdevices.cpp:120]
                      [2017.10.03-07.59.26:383][203]LogWindows: Error: UE4Editor-Core.dll!FOutputDevice::Logf__VA() [d:\unrealengine-release4.17\engine\source\runtime\core\private\misc\outputdevice.cpp:70]
                      [2017.10.03-07.59.26:383][203]LogWindows: Error: UE4Editor-Core.dll!FDebug::AssertFailed() [d:\unrealengine-release4.17\engine\source\runtime\core\private\misc\assertionmacros.cpp:349]
                      [2017.10.03-07.59.26:383][203]LogWindows: Error: UE4Editor-Engine.dll!FRepLayout::InitFromObjectClass() [d:\unrealengine-release4.17\engine\source\runtime\engine\private\replayout.cpp:2976]
                      [2017.10.03-07.59.26:384][203]LogWindows: Error: UE4Editor-Engine.dll!UNetDriver::GetObjectClassRepLayout() [d:\unrealengine-release4.17\engine\source\runtime\engine\private\networkdriver.cpp:3592]
                      [2017.10.03-07.59.26:384][203]LogWindows: Error: UE4Editor-Engine.dll!UNetDriver::FindOrCreateRepChangedPropertyTracker() [d:\unrealengine-release4.17\engine\source\runtime\engine\private\networkdriver.cpp:3576]
                      [2017.10.03-07.59.26:384][203]LogWindows: Error: UE4Editor-Engine.dll!AActor::CallPreReplication() [d:\unrealengine-release4.17\engine\source\runtime\engine\private\actor.cpp:956]
                      [2017.10.03-07.59.26:385][203]LogWindows: Error: UE4Editor-Engine.dll!UNetDriver::ServerReplicateActors_BuildConsiderList() [d:\unrealengine-release4.17\engine\source\runtime\engine\private\networkdriver.cpp:2703]
                      [2017.10.03-07.59.26:385][203]LogWindows: Error: UE4Editor-Engine.dll!UNetDriver::ServerReplicateActors() [d:\unrealengine-release4.17\engine\source\runtime\engine\private\networkdriver.cpp:3164]
                      [2017.10.03-07.59.26:385][203]LogWindows: Error: UE4Editor-Engine.dll!UNetDriver::TickFlush() [d:\unrealengine-release4.17\engine\source\runtime\engine\private\networkdriver.cpp:355]
                      [2017.10.03-07.59.26:386][203]LogWindows: Error: UE4Editor-Engine.dll!TBaseUObjectMethodDelegateInstance<0,UNetDriver,void __cdecl(float)>::ExecuteIfSafe() [d:\unrealengine-release4.17\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:858]
                      [2017.10.03-07.59.26:386][203]LogWindows: Error: UE4Editor-Engine.dll!TBaseMulticastDelegate<void,float>::Broadcast() [d:\unrealengine-release4.17\engine\source\runtime\core\public\delegates\delegatesignatureimpl.inl:937]
                      [2017.10.03-07.59.26:386][203]LogWindows: Error: UE4Editor-Engine.dll!UWorld::Tick() [d:\unrealengine-release4.17\engine\source\runtime\engine\private\leveltick.cpp:1526]
                      [2017.10.03-07.59.26:387][203]LogWindows: Error: UE4Editor-UnrealEd.dll!UEditorEngine::Tick() [d:\unrealengine-release4.17\engine\source\editor\unrealed\private\editorengine.cpp:1650]
                      [2017.10.03-07.59.26:387][203]LogWindows: Error: UE4Editor-UnrealEd.dll!UUnrealEdEngine::Tick() [d:\unrealengine-release4.17\engine\source\editor\unrealed\private\unrealedengine.cpp:402]
                      [2017.10.03-07.59.26:387][203]LogWindows: Error: UE4Editor.exe!FEngineLoop::Tick() [d:\unrealengine-release4.17\engine\source\runtime\launch\private\launchengineloop.cpp:3215]
                      [2017.10.03-07.59.26:388][203]LogWindows: Error: UE4Editor.exe!GuardedMain() [d:\unrealengine-release4.17\engine\source\runtime\launch\private\launch.cpp:166]
                      [2017.10.03-07.59.26:388][203]LogWindows: Error: UE4Editor.exe!GuardedMainWrapper() [d:\unrealengine-release4.17\engine\source\runtime\launch\private\windows\launchwindows.cpp:134]
                      [2017.10.03-07.59.26:388][203]LogWindows: Error: UE4Editor.exe!WinMain() [d:\unrealengine-release4.17\engine\source\runtime\launch\private\windows\launchwindows.cpp:210]
                      [2017.10.03-07.59.26:388][203]LogWindows: Error: UE4Editor.exe!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:253]
                      [2017.10.03-07.59.26:389][203]LogWindows: Error: KERNEL32.DLL!0x00000000B0DB8364
                      [2017.10.03-07.59.26:389][203]LogWindows: Error: ntdll.dll!0x00000000B38470D1
                      [2017.10.03-07.59.26:389][203]LogWindows: Error: ntdll.dll!0x00000000B38470D1
                      [2017.10.03-07.59.26:389][203]LogWindows: Error:
                      [2017.10.03-07.59.26:405][203]LogExit: Executing StaticShutdownAfterError
                      [2017.10.03-07.59.26:442][203]LogWindows: FPlatformMisc::RequestExit(1)
                      [2017.10.03-07.59.26:442][203]Log file closed, 10/03/17 15:59:26
                      Attached Files
                      Last edited by yskwork; 10-03-2017, 06:45 AM.

                      Comment


                        2,
                        [2017.10.03-23.42.20:856][581]LogWindows: Error: === Critical error: ===
                        [2017.10.03-23.42.20:857][581]LogWindows: Error:
                        [2017.10.03-23.42.20:857][581]LogWindows: Error: Assertion failed: Property->PropertyFlags & CPF_Net [File:\UnrealEngine-release4.17\Engine\Source\Runtime\Engine\Private\RepLayout.cpp] [Line: 2974]
                        [2017.10.03-23.42.20:857][581]LogWindows: Error:

                        Comment


                          Hello.
                          Download MMO starter Kit version 1.11.
                          I downloaded the source code for UE4 version 4.17.2.
                          I right-clicked on the CleantynardPerson.project and selected version 4.17.
                          Then I received the following error:
                          Building UnrealBuildTool in D: /UE4/UE_4.17 ...
                          Could not find ../../VC/bin/x86_amd64/vcvarsx86_amd64.bat; skipping.

                          What needs to be done?

                          Comment


                            hi Alexey,
                            do you have visual studio 2015 with patch on your computer ? build error can came from bad VS version.

                            Comment


                              What patch is needed?

                              Comment


                                i'm using VS 2015 with update 3. Without update 3 i can't build the project.

                                Comment

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