Hello again you wonderfully helpful people! I thought that I would post some of the progress that I have been making lately!





I have made a bit of progress on my snow shader, the trees, rocks, and have done my first pass on the grass. I have also made my first foray into the cascade particle editor in an effort to make some falling snow. I am pleased with the results but still have a lot of work to do.
Things on the To Do list are as follows:
- Create a material that causes snow to settle on top of objects such as rocks in a realistic manner. Done
- Create more rocks and vegetation with proper LOD's
- make more realistic rock material
- implement dynamic snowstorm intensity via blueprint
- Apply grainy post-process effect
- create Volumetric clouds (using cascade?)
- Design level for student game project using assets created for this scene!
Thoughts and critique are more than welcome
I have made a bit of progress on my snow shader, the trees, rocks, and have done my first pass on the grass. I have also made my first foray into the cascade particle editor in an effort to make some falling snow. I am pleased with the results but still have a lot of work to do.
Things on the To Do list are as follows:
- Create a material that causes snow to settle on top of objects such as rocks in a realistic manner. Done
- Create more rocks and vegetation with proper LOD's
- make more realistic rock material
- implement dynamic snowstorm intensity via blueprint
- Apply grainy post-process effect
- create Volumetric clouds (using cascade?)
- Design level for student game project using assets created for this scene!
Thoughts and critique are more than welcome

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