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    Maya to Ue4?

    Hi every time i create a static mesh in maya and then bring it into Ue4 its really small and i have to scale it up. Is there a way to import it with it not being so small. for example the meshes from the content examples are fine.

    #2
    Hi Firezown

    Certainly you are working in Maya Centimeter, if you want create an object 2m, then you must create an object of 200cm
    1uu (Unreal unit) = 1cm

    Make object like in real life.

    Loot at Maya Toolbar : Windows > Preferences > Settings > Working Units

    Put Linear to centimeter
    Last edited by ChrisTm; 11-03-2014, 10:09 PM.

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      #3
      Originally posted by ChrisTm View Post
      Hi Firezown

      Certainly you are working in Maya Centimeter, if you want create an object 2m, then you must create an object of 200cm
      1uu (Unreal unit) = 1cm

      Make object like in real life.

      Loot at Maya Toolbar : Windows > Preferences > Settings > Working Units

      Put Linear to centimeter
      thanks that worked.

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        #4
        You can also change "Build Scale" on Static Mesh Editor, and hit "Apply Changes" to rebuild the model with correct scale:


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