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    Camera View Correction

    Hi everybody...

    As an ArchViz user...

    In 3ds Max... here is my default camera view



    I can change the view (for the same camera) by adding a (Camera Correction) modifier...



    Is it possible to achieve this in UE4...!!?

    EDIT
    Here is an UE4's camera view



    Best Regards
    Last edited by cadviz; 11-11-2014, 07:13 AM. Reason: Adding a new image
    Forgive me; for poor English language

    #2
    Looks like you just changed the camera's focal length.

    Comment


      #3
      Essentially yes, but in max it can do it automatically. On vray cameras it can do it separately on horizontal and vertical axis with a press of a button so all actually vertical lines are vertical in camera.
      I guess it would be nice to have a feature that would quickly allow to do this in UE4
      http://www.zemeart.com/

      Comment


        #4
        Originally posted by mze View Post
        Essentially yes, but in max it can do it automatically. On vray cameras it can do it separately on horizontal and vertical axis with a press of a button so all actually vertical lines are vertical in camera.
        I guess it would be nice to have a feature that would quickly allow to do this in UE4
        So; it is a non (existing/available) feature...!!?
        Edit
        Even Though; I believe there must be some developers can find a way to control (Camera lines verticality) in UE4...
        I hope one of them may visit this thread
        Last edited by cadviz; 11-03-2014, 08:32 AM.
        Forgive me; for poor English language

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