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Join static meshes into one (for physics purposes) in BP

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  • replied
    Originally posted by ori cohen View Post
    in 4.5 there's a new feature called welding which will do exactly this
    yes yes oh yes!

    Leave a comment:


  • replied
    In 4.5 there's a new feature called welding which will do exactly this

    Leave a comment:


  • Join static meshes into one (for physics purposes) in BP

    I am trying to make a "tree" with BPs, so far the constraints are disappointing because no matter how "strong" I make them they aren't strong enough by far. If I could change their mass in the BP I could solve this problem but I can't.


    So I have relegated myself to having large portions of the tree not connected by constraints but just connected. Like a true "lock", as if the meshes were created as one in the beginning


    Is this possible?
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