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Foliage collision + foliage bend on collision- In engine feature?

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    #46
    [MENTION=46340]richst42[/MENTION] make any progress with this?

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      #47
      Originally posted by mcgillchris View Post
      [MENTION=46340]richst42[/MENTION] make any progress with this?
      Hi, maybe these tutorials will help. Jonas has a bunch of very informative tutorials on various aspects of UE4.
      https://www.youtube.com/playlist?lis...qE5yc7-g1FaqaP

      As far as getting grass/foliage to stay deformed after moving through an area, I was able to get some results but this still needs more work. Hope that helps!

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        #48
        Originally posted by Alexsander View Post
        I can`t get this to work, I don`t know how to do it!!! Please someone help me! I`m very new to Unreal so I can`t get it to work! I tried putting this material`s nodes into my grass material but I don`t know where to link the last multiply because the image doesn`t show and I can`t find the `Spherepos` node! Please help, I can`t find any foliage collision tutorials, that`s the first one I found!
        Hey I found this tutorial which does the same thing pretty much but explains the whole process.

        https://jesshiderue4.wordpress.com/m...ayer-movement/

        Your welcome

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          #49
          Hi guys,

          I checked out this forum to create a foliage system that works with the foliage tool and does react physically.
          the systems contain:
          - physical Foliage bending (spawning and despawning physics actors)
          - reaction like forces and impulses (explosions)
          - A vertex shader to add more floatyness to the leaves
          - Fire propagation
          - Foliage trampling by heavy objects

          check it out: https://forums.unrealengine.com/show...tion-Trampling

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            #50
            Originally posted by LukasMKS View Post

            Hey I found this tutorial which does the same thing pretty much but explains the whole process.

            https://jesshiderue4.wordpress.com/m...ayer-movement/

            Your welcome
            I tried this, but for some reason my mesh is behaving like this when I get close. Any idea what's wrong? Does the UV have to be built a specific way?

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              #51
              GreasyExcretion I believe that's because you need all of it to have soft edges/1 smoothing group. You might also have split tangents.
              Youtube Channel - A Quick Uncharted 3 Inspired Desert Scene in Unreal Engine 4

              Portfolio - https://www.artstation.com/artist/jackm

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