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  • replied
    Most level artists and level designers would work on a grid and force 3D modelers to model according to specific dimensions to fit on said grid. If your mesh is exactly 2 meters by 2 meters, placing them on a grid will absolutely avoid overlapping.

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  • replied
    No Problem :-)

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  • replied
    Originally posted by YourDownfall View Post
    Sure, it's called snapping. But it's a bit dependent on the pivot point of your mesh.

    https://docs.unrealengine.com/en-US/...form/#snapping
    Wow , thank you very much , that will make my day !!!

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  • replied
    Sure, it's called snapping. But it's a bit dependent on the pivot point of your mesh.

    https://docs.unrealengine.com/en-US/...form/#snapping

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  • started a topic Texture overlapping

    Texture overlapping

    Hey there , while I am creating a level I am always facing one annoying issue ,when you have a 2 static meshes which are colliding with each other , the textures of two SM gets mad and starts to swap between 2 textures as its shown in the picture.I know that i can just place one of SM a bit higher , but i am wasting so much time to find a perfect position to not cause such an issues . Is there any settings in the engine that will automatically place a mesh on the edge of seconds mesh without causing this issues ?
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