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Texture Maps - can you load different resolution based on Current Screen Size?

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    Texture Maps - can you load different resolution based on Current Screen Size?

    Texture Maps - can you load different texture maps resolution based on Current Screen Size?

    Meaning:
    As closer you get to an object >> increase the texture map resolution
    As the distance to the object decreases --> decrease the texture map resolution

    Similar like LOD's - but with texture maps.
    In a dynamic way, that the GPU can dump higher amounts of texture maps loaded.. and also reload them.

    A dynamic GPU Memory so to speak.

    Thanks a lot for any little hint or idea.
    cheers

    #2
    I could be wrong, think it was called mipmaps or something. It supposed to do it automatically.
    https://docs.unrealengine.com/en-US/...ies/index.html



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