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    Blueprint actor is highlighted

    Please tell me why the blueprint actor is highlighted? In the screenshot on the left are two separate static meshes, on the right is a blueprint consisting of these two meshes.
    I built lighting and reflections. On the left is the correct render.
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    #2
    Could be that your blueprint is set to movable or something similar.
    It could also be that the light actually falls differently on it since it is in a different location.

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      #3
      Yes, it was movable, thank you

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