Announcement

Collapse
No announcement yet.

"Launching" game crashes

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

    "Launching" game crashes

    Hello, I'm testing the hair feature in UE4.24, and one thing I wanted to do is test the game as a standalone executable, but when I click the "Launch" button (next to Play), after it's compiled, I get all these errors:

    Code:
    LogPlayLevel: Error: [2020.02.13-23.28.03:652][  0]LogWindows: Error: begin: stack for UAT
    LogPlayLevel: Error: [2020.02.13-23.28.03:652][  0]LogWindows: Error: === Critical error: ===
    LogPlayLevel: Error: [2020.02.13-23.28.03:653][  0]LogWindows: Error:
    LogPlayLevel: Error: [2020.02.13-23.28.03:653][  0]LogWindows: Error: Fatal error!
    LogPlayLevel: Error: [2020.02.13-23.28.03:653][  0]LogWindows: Error:
    LogPlayLevel: Error: [2020.02.13-23.28.03:653][  0]LogWindows: Error: Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x000001c8
    LogPlayLevel: Error: [2020.02.13-23.28.03:653][  0]LogWindows: Error:
    LogPlayLevel: Error: [2020.02.13-23.28.03:653][  0]LogWindows: Error: [Callstack] 0x00000001429ed9d7 Game_BP.exe!FAnimationRuntime::FillUpComponentSpaceTransforms() []
    LogPlayLevel: Error: [2020.02.13-23.28.03:653][  0]LogWindows: Error: [Callstack] 0x000000013fc32137 Game_BP.exe!CreateInternalArrays() []
    LogPlayLevel: Error: [2020.02.13-23.28.03:653][  0]LogWindows: Error: [Callstack] 0x000000013fc6b590 Game_BP.exe!FNDIPhysicsAssetBuffer::SetupArrays() []
    LogPlayLevel: Error: [2020.02.13-23.28.03:653][  0]LogWindows: Error: [Callstack] 0x000000013fc627bc Game_BP.exe!UNiagaraDataInterfacePhysicsAsset::InitPerInstanceData() []
    LogPlayLevel: Error: [2020.02.13-23.28.03:653][  0]LogWindows: Error: [Callstack] 0x000000013fe478b0 Game_BP.exe!FNiagaraSystemInstance::InitDataInterfaces() []
    LogPlayLevel: Error: [2020.02.13-23.28.03:653][  0]LogWindows: Error: [Callstack] 0x000000013fe52613 Game_BP.exe!FNiagaraSystemInstance::Reset() []
    LogPlayLevel: Error: [2020.02.13-23.28.03:653][  0]LogWindows: Error: [Callstack] 0x000000013fe437e7 Game_BP.exe!FNiagaraSystemInstance::Init() []
    LogPlayLevel: Error: [2020.02.13-23.28.03:653][  0]LogWindows: Error: [Callstack] 0x000000013fce44fe Game_BP.exe!UNiagaraComponent::Activate() []
    LogPlayLevel: Error: [2020.02.13-23.28.03:653][  0]LogWindows: Error: [Callstack] 0x00000001429b4e4e Game_BP.exe!AActor::InitializeComponents() []
    LogPlayLevel: Error: [2020.02.13-23.28.03:653][  0]LogWindows: Error: [Callstack] 0x0000000142fe3f74 Game_BP.exe!ULevel::RouteActorInitialize() []
    LogPlayLevel: Error: [2020.02.13-23.28.03:653][  0]LogWindows: Error: [Callstack] 0x00000001437d314b Game_BP.exe!UWorld::InitializeActorsForPlay() []
    LogPlayLevel: Error: [2020.02.13-23.28.03:653][  0]LogWindows: Error: [Callstack] 0x0000000143705291 Game_BP.exe!UEngine::LoadMap() []
    LogPlayLevel: Error: [2020.02.13-23.28.03:653][  0]LogWindows: Error: [Callstack] 0x00000001436c90e5 Game_BP.exe!UEngine::Browse() []
    LogPlayLevel: Error: [2020.02.13-23.28.03:653][  0]LogWindows: Error: [Callstack] 0x0000000142eb712d Game_BP.exe!UGameInstance::StartGameInstance() []
    LogPlayLevel: Error: [2020.02.13-23.28.03:653][  0]LogWindows: Error: [Callstack] 0x000000013fbaf21f Game_BP.exe!FEngineLoop::Init() []
    LogPlayLevel: Error: [2020.02.13-23.28.03:653][  0]LogWindows: Error: [Callstack] 0x000000013fbc59ef Game_BP.exe!GuardedMain() []
    LogPlayLevel: Error: [2020.02.13-23.28.03:653][  0]LogWindows: Error: [Callstack] 0x000000013fbc5c0a Game_BP.exe!GuardedMainWrapper() []
    LogPlayLevel: Error: [2020.02.13-23.28.03:653][  0]LogWindows: Error: [Callstack] 0x000000013fbd603f Game_BP.exe!WinMain() []
    LogPlayLevel: Error: [2020.02.13-23.28.03:653][  0]LogWindows: Error: [Callstack] 0x00000001446e6f92 Game_BP.exe!__scrt_common_main_seh() [d:\agent\_work\2\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
    LogPlayLevel: Error: [2020.02.13-23.28.03:653][  0]LogWindows: Error: [Callstack] 0x000000007724556d kernel32.dll!UnknownFunction []
    LogPlayLevel: Error: [2020.02.13-23.28.03:653][  0]LogWindows: Error: [Callstack] 0x00000000773a372d ntdll.dll!UnknownFunction []
    LogPlayLevel: Error: [2020.02.13-23.28.03:653][  0]LogWindows: Error:
    LogPlayLevel: Error: [2020.02.13-23.28.03:653][  0]LogWindows: Error: end: stack for UAT
    LogPlayLevel: Error: ERROR: Client exited with error code: 3
    LogPlayLevel:        (see C:\Users\***\AppData\Roaming\Unreal Engine\AutomationTool\Logs\X+Games+UE_4.24\Log.txt for full exception trace)
    LogPlayLevel: AutomationTool exiting with ExitCode=1 (Error_Unknown)
    LogPlayLevel: Completed Launch On Stage: Run Task, Time: 5.253183
    LogPlayLevel: BUILD FAILED
    PackagingResults: Error: Launch failed! Unknown Error
    I noticed they only happen when the Niagara component is attached to the hair. If I remove it, the level is compiled and launched.

    Any help is greatly appreciated.
Working...
X